pandemonium_engine/modules/terraman/world/terrain_structure.cpp

91 lines
2.9 KiB
C++

#include "terrain_structure.h"
bool TerrainStructure::get_use_aabb() const {
return _use_aabb;
}
void TerrainStructure::set_use_aabb(const bool value) {
_use_aabb = value;
}
AABB TerrainStructure::get_chunk_aabb() const {
return _chunk_aabb;
}
void TerrainStructure::set_chunk_aabb(const AABB &value) {
_chunk_aabb = value;
}
int TerrainStructure::get_position_x() const {
return _position_x;
}
void TerrainStructure::set_position_x(const int value) {
_position_x = value;
}
int TerrainStructure::get_position_y() const {
return _position_y;
}
void TerrainStructure::set_position_y(const int value) {
_position_y = value;
}
int TerrainStructure::get_position_z() const {
return _position_z;
}
void TerrainStructure::set_position_z(const int value) {
_position_z = value;
}
void TerrainStructure::set_position(const int x, const int y, const int z) {
_position_x = x;
_position_y = y;
_position_z = z;
}
void TerrainStructure::write_to_chunk(Ref<TerrainChunk> chunk) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_write_to_chunk")) {
call("_write_to_chunk", chunk);
}
}
TerrainStructure::TerrainStructure() {
_use_aabb = true;
_position_x = 0;
_position_y = 0;
_position_z = 0;
}
TerrainStructure::~TerrainStructure() {
}
void TerrainStructure::_bind_methods() {
BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk")));
ClassDB::bind_method(D_METHOD("get_use_aabb"), &TerrainStructure::get_use_aabb);
ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &TerrainStructure::set_use_aabb);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_aabb"), "set_use_aabb", "get_use_aabb");
ClassDB::bind_method(D_METHOD("get_chunk_aabb"), &TerrainStructure::get_chunk_aabb);
ClassDB::bind_method(D_METHOD("set_chunk_aabb", "value"), &TerrainStructure::set_chunk_aabb);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "chunk_aabb"), "set_chunk_aabb", "get_chunk_aabb");
ClassDB::bind_method(D_METHOD("get_position_x"), &TerrainStructure::get_position_x);
ClassDB::bind_method(D_METHOD("set_position_x", "value"), &TerrainStructure::set_position_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");
ClassDB::bind_method(D_METHOD("get_position_y"), &TerrainStructure::get_position_y);
ClassDB::bind_method(D_METHOD("set_position_y", "value"), &TerrainStructure::set_position_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");
ClassDB::bind_method(D_METHOD("get_position_z"), &TerrainStructure::get_position_z);
ClassDB::bind_method(D_METHOD("set_position_z", "value"), &TerrainStructure::set_position_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_z"), "set_position_z", "get_position_z");
ClassDB::bind_method(D_METHOD("set_position", "x", "y", "z"), &TerrainStructure::set_position);
ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &TerrainStructure::write_to_chunk);
}