pandemonium_engine/modules/terraman/nodes/terrain_light_node.h

26 lines
407 B
C++

#ifndef TERRAIN_LIGHT_NODE_H
#define TERRAIN_LIGHT_NODE_H
#include "scene/main/spatial.h"
#include "core/math/vector3.h"
class TerrainLightNode : public Spatial {
GDCLASS(TerrainLightNode, Spatial);
OBJ_CATEGORY("Props");
public:
//make it turn into a normal light if voxelman isn't present?
TerrainLightNode();
~TerrainLightNode();
protected:
static void _bind_methods();
private:
};
#endif