pandemonium_engine/modules/terraman/areas/terrain_world_area.h

46 lines
851 B
C++

#ifndef TERRAIN_WORLD_AREA_H
#define TERRAIN_WORLD_AREA_H
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/math/aabb.h"
#include "scene/resources/texture.h"
class TerrainWorldArea : public Reference {
GDCLASS(TerrainWorldArea, Reference);
public:
AABB get_aabb() const;
void set_aabb(const AABB value);
Ref<Texture> get_map_texture() const;
void set_map_texture(const Ref<Texture> &value);
Ref<Texture> get_fov_texture() const;
void set_fov_texture(const Ref<Texture> &value);
String get_name() const;
void set_name(const String &value);
int get_level() const;
void set_level(const int value);
TerrainWorldArea();
~TerrainWorldArea();
private:
static void _bind_methods();
private:
AABB _aabb;
Ref<Texture> _map_texture;
Ref<Texture> _fov_texture;
String _name;
int _level;
};
#endif