pandemonium_engine/modules/props/prop_instance_job.cpp

156 lines
4.2 KiB
C++

#include "prop_instance_job.h"
#include "prop_instance.h"
#include "./props/prop_data.h"
#include "../opensimplex/open_simplex_noise.h"
const String PropInstanceJob::BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE = "Normal,Process,Physics Process";
PropInstanceJob::ActiveBuildPhaseType PropInstanceJob::get_build_phase_type() {
return _build_phase_type;
}
void PropInstanceJob::set_build_phase_type(PropInstanceJob::ActiveBuildPhaseType build_phase_type) {
_build_phase_type = build_phase_type;
}
void PropInstanceJob::set_prop(const Ref<PropData> &prop) {
_prop = prop;
_in_tree = true;
}
void PropInstanceJob::set_prop_instance(PropInstance *instance) {
_instance = instance;
}
void PropInstanceJob::set_prop_instance_bind(Node *instance) {
set_prop_instance(Object::cast_to<PropInstance>(instance));
}
int PropInstanceJob::get_phase() {
return _phase;
}
void PropInstanceJob::set_phase(const int phase) {
_phase = phase;
}
void PropInstanceJob::next_phase() {
++_phase;
}
bool PropInstanceJob::get_build_done() {
return _build_done;
}
void PropInstanceJob::set_build_done(const bool val) {
_build_done = val;
}
void PropInstanceJob::finished() {
set_build_done(true);
if (_instance) {
_instance->build_finished();
}
}
void PropInstanceJob::reset() {
call("_reset");
}
void PropInstanceJob::_reset() {
_build_done = false;
_phase = 0;
}
void PropInstanceJob::_execute() {
ActiveBuildPhaseType origpt = _build_phase_type;
while (!get_cancelled() && _in_tree && !_build_done && origpt == _build_phase_type && !should_return()) {
execute_phase();
}
}
void PropInstanceJob::execute_phase() {
call("_execute_phase");
}
void PropInstanceJob::_execute_phase() {
finished();
}
void PropInstanceJob::process(const float delta) {
if (has_method("_process"))
call("_process", delta);
}
void PropInstanceJob::physics_process(const float delta) {
if (has_method("_physics_process"))
call("_physics_process", delta);
}
void PropInstanceJob::prop_instance_enter_tree() {
_in_tree = true;
}
void PropInstanceJob::prop_instance_exit_tree() {
_in_tree = false;
if (get_complete()) {
_prop.unref();
} else {
set_cancelled(true);
}
}
PropInstanceJob::PropInstanceJob() {
_instance = NULL;
_in_tree = false;
_build_phase_type = BUILD_PHASE_TYPE_NORMAL;
_build_done = true;
_phase = 0;
}
PropInstanceJob::~PropInstanceJob() {
_prop.unref();
_instance = NULL;
}
void PropInstanceJob::_bind_methods() {
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
ClassDB::bind_method(D_METHOD("get_build_phase_type"), &PropInstanceJob::get_build_phase_type);
ClassDB::bind_method(D_METHOD("set_build_phase_type", "value"), &PropInstanceJob::set_build_phase_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_phase_type", PROPERTY_HINT_ENUM, BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE), "set_build_phase_type", "get_build_phase_type");
ClassDB::bind_method(D_METHOD("set_prop", "prop"), &PropInstanceJob::set_prop);
ClassDB::bind_method(D_METHOD("set_prop_instance", "instance"), &PropInstanceJob::set_prop_instance_bind);
ClassDB::bind_method(D_METHOD("get_phase"), &PropInstanceJob::get_phase);
ClassDB::bind_method(D_METHOD("set_phase", "phase"), &PropInstanceJob::set_phase);
ClassDB::bind_method(D_METHOD("next_phase"), &PropInstanceJob::next_phase);
ClassDB::bind_method(D_METHOD("get_build_done"), &PropInstanceJob::get_build_done);
ClassDB::bind_method(D_METHOD("set_build_done", "val"), &PropInstanceJob::set_build_done);
ClassDB::bind_method(D_METHOD("finished"), &PropInstanceJob::finished);
BIND_VMETHOD(MethodInfo("_reset"));
ClassDB::bind_method(D_METHOD("reset"), &PropInstanceJob::reset);
ClassDB::bind_method(D_METHOD("_reset"), &PropInstanceJob::_reset);
BIND_VMETHOD(MethodInfo("_execute_phase"));
ClassDB::bind_method(D_METHOD("execute_phase"), &PropInstanceJob::execute_phase);
ClassDB::bind_method(D_METHOD("_execute_phase"), &PropInstanceJob::_execute_phase);
ClassDB::bind_method(D_METHOD("prop_instance_exit_tree"), &PropInstanceJob::prop_instance_exit_tree);
BIND_ENUM_CONSTANT(BUILD_PHASE_TYPE_NORMAL);
BIND_ENUM_CONSTANT(BUILD_PHASE_TYPE_PROCESS);
BIND_ENUM_CONSTANT(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
}