pandemonium_engine/modules/props/clutter/ground_clutter_foliage.h

31 lines
582 B
C++

#ifndef GROUND_CLUTTER_FOLIAGE_H
#define GROUND_CLUTTER_FOLIAGE_H
#include "core/containers/vector.h"
#include "ground_clutter.h"
#include "scene/resources/texture.h"
class GroundClutterFoliage : public GroundClutter {
GDCLASS(GroundClutterFoliage, GroundClutter);
public:
int get_texture_count() const;
Ref<Texture> get_texture(const int index);
void remove_texture(const int index);
void add_texture(Ref<Texture> texture);
GroundClutterFoliage();
~GroundClutterFoliage();
private:
static void _bind_methods();
private:
Vector<Ref<Texture>> _textures;
};
#endif