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42 lines
1004 B
C++
42 lines
1004 B
C++
#ifndef MESH_UTILS_H
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#define MESH_UTILS_H
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#include "core/variant/variant.h"
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#include "core/object/object.h"
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#include "scene/resources/texture.h"
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#include "defines.h"
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class MeshUtils : public Object {
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GDCLASS(MeshUtils, Object);
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public:
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static MeshUtils *get_singleton();
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Array merge_mesh_array(Array arr) const;
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Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
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//If normals are present they need to match too to be removed
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Array remove_doubles(Array arr) const;
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//Normals are always interpolated, merged
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Array remove_doubles_interpolate_normals(Array arr) const;
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//Only unwraps, does not create new seams
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PoolVector2Array uv_unwrap(Array arr, bool p_block_align = true, float p_texel_size = 0.05, int p_padding = 1, int p_max_chart_size = 4094) const;
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PoolIntArray delaunay3d_tetrahedralize(const Vector<Vector3> &p_points);
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MeshUtils();
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~MeshUtils();
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protected:
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static void _bind_methods();
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private:
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static MeshUtils *_instance;
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};
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#endif
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