mirror of
https://github.com/Relintai/pandemonium_engine.git
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226 lines
6.0 KiB
C++
226 lines
6.0 KiB
C++
#ifndef MDI_GIZMO_H
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#define MDI_GIZMO_H
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#include "editor/spatial_editor_gizmos.h"
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#include "core/math/basis.h"
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#include "core/math/transform.h"
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#include "core/math/vector3.h"
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#include "core/containers/pool_vector.h"
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#include "core/object/reference.h"
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#include "core/variant/variant.h"
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class Camera;
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class MeshDataResource;
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class MDREDMeshOutline;
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class InputEvent;
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class EditorPlugin;
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class UndoRedo;
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class MDIGizmo : public EditorSpatialGizmo {
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GDCLASS(MDIGizmo, EditorSpatialGizmo);
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public:
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enum EditMode {
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EDIT_MODE_NONE = 0,
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EDIT_MODE_TRANSLATE = 1,
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EDIT_MODE_SCALE = 2,
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EDIT_MODE_ROTATE = 3
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};
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enum AxisConstraint {
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AXIS_CONSTRAINT_X = 1 << 0,
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AXIS_CONSTRAINT_Y = 1 << 1,
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AXIS_CONSTRAINT_Z = 1 << 2,
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};
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enum SelectionMode {
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SELECTION_MODE_VERTEX = 0,
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SELECTION_MODE_EDGE = 1,
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SELECTION_MODE_FACE = 2,
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};
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enum PivotTypes {
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PIVOT_TYPE_AVERAGED = 0,
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PIVOT_TYPE_MDI_ORIGIN = 1,
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PIVOT_TYPE_WORLD_ORIGIN = 2,
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};
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enum HandleSelectionType {
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HANDLE_SELECTION_TYPE_FRONT = 0,
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HANDLE_SELECTION_TYPE_BACK = 1,
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HANDLE_SELECTION_TYPE_ALL = 2,
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};
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void set_visible(const bool visible);
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void setup();
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void set_editor_plugin(EditorPlugin *editor_plugin);
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void set_handle(int index, bool secondary, Camera *camera, const Point2 &point);
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void redraw();
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void apply();
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void select_all();
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bool selection_click(Camera *camera, const Ref<InputEventMouse> &event);
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bool is_point_visible(const Vector3 &point_orig, const Vector3 &camera_pos, const Transform >);
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bool selection_click_select_front_or_back(Camera *camera, const Ref<InputEventMouse> &event);
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bool selection_click_select_through(Camera *camera, const Ref<InputEventMouse> &event);
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void selection_drag(Camera *camera, const Ref<InputEventMouse> &event);
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void selection_drag_rect_select_front_back(Camera *camera, const Ref<InputEventMouse> &event);
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void selection_drag_rect_select_through(Camera *camera, const Ref<InputEventMouse> &event);
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EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *camera, const Ref<InputEvent> &event);
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void add_to_all_selected(const Vector3 &ofs);
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void mul_all_selected_with_basis(const Basis &b);
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void mul_all_selected_with_transform(const Transform &t);
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void mul_all_selected_with_transform_acc(const Transform &t);
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void set_translate();
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void set_scale();
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void set_rotate();
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void set_edit_mode(const int em);
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void set_axis_x(const bool on);
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void set_axis_y(const bool on);
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void set_axis_z(const bool on);
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void set_selection_mode_vertex();
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void set_selection_mode_edge();
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void set_selection_mode_face();
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void recalculate_handle_points();
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void on_mesh_data_resource_changed(Ref<MeshDataResource> mdr);
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void on_mdr_changed();
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void disable_change_event();
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void enable_change_event(const bool update = true);
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void add_triangle();
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void add_quad();
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bool is_verts_equal(const Vector3 &v0, const Vector3 &v1);
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Vector3 find_other_vertex_for_edge(const int edge, const Vector3 &v0);
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Vector<PoolIntArray> split_edge_indices(const int edge);
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bool pool_int_arr_contains(const PoolIntArray &arr, const int val);
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PoolIntArray find_triangles_for_edge(const int edge);
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int find_first_triangle_for_edge(const int edge);
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void add_triangle_to_edge(const int edge);
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void add_quad_to_edge(const int edge);
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void add_triangle_at();
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void add_quad_at();
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void extrude();
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void add_box();
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void split();
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void disconnect_action();
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int get_first_triangle_index_for_vertex(const int indx);
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void create_face();
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Vector<PoolIntArray> split_face_indices(const int face);
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int find_first_triangle_index_for_face(const int face);
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void delete_selected();
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void generate_normals();
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void generate_tangents();
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void remove_doubles();
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void merge_optimize();
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void connect_to_first_selected();
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void connect_to_avg();
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void connect_to_last_selected();
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PoolIntArray get_first_index_pair_for_edge(const int edge);
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PoolIntArray get_all_index_pairs_for_edge(const int edge);
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void mark_seam();
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void unmark_seam();
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void set_seam(Ref<MeshDataResource> mdr, PoolIntArray arr);
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void apply_seam();
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void clean_mesh();
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void uv_unwrap();
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void flip_selected_faces();
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void add_mesh_change_undo_redo(const Array &orig_arr, const Array &new_arr, const String &action_name);
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void add_mesh_seam_change_undo_redo(const Array &orig_arr, const PoolIntArray &orig_seams, const Array &new_arr, const PoolIntArray &new_seams, const String &action_name);
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void apply_mesh_change(Ref<MeshDataResource> mdr, const Array &arr);
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void apply_vertex_array(Ref<MeshDataResource> mdr, const PoolVector3Array &verts);
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Array copy_arrays(const Array &arr);
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PoolIntArray copy_pool_int_array(const PoolIntArray &pia);
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PoolVector3Array copy_mdr_verts_array();
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void setup_op_drag_indices();
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Vector3 get_drag_op_pivot();
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void select_handle_points(const PoolVector3Array &points);
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void set_pivot_averaged();
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void set_pivot_mdi_origin();
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void set_pivot_world_origin();
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void transfer_state_from(const Ref<MDIGizmo> &other);
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void visual_indicator_outline_set(const bool on);
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void visual_indicator_seam_set(const bool on);
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void visual_indicator_handle_set(const bool on);
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void handle_selection_type_front();
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void handle_selection_type_back();
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void handle_selection_type_all();
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MDIGizmo();
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~MDIGizmo();
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float gizmo_size;
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int edit_mode;
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int pivot_type;
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int axis_constraint;
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int selection_mode;
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int handle_selection_type;
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bool visual_indicator_outline;
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bool visual_indicator_seam;
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bool visual_indicator_handle;
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Vector2 previous_point;
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Vector3 _last_known_camera_facing;
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bool _rect_drag;
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Vector2 _rect_drag_start_point;
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float _rect_drag_min_ofset;
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Ref<MeshDataResource> _mdr;
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PoolVector3Array _vertices;
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PoolIntArray _indices;
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PoolVector3Array _handle_points;
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Vector<PoolIntArray> _handle_to_vertex_map;
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PoolIntArray _selected_points;
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Ref<MDREDMeshOutline> _mesh_outline_generator;
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bool _handle_drag_op;
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PoolVector3Array _drag_op_orig_verices;
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PoolIntArray _drag_op_indices;
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Vector3 _drag_op_accumulator;
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Quaternion _drag_op_accumulator_quat;
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Vector3 _drag_op_pivot;
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EditorPlugin *_editor_plugin;
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UndoRedo *_undo_redo;
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bool _visible;
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protected:
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static void _bind_methods();
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};
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#endif
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