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22d90711da
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input. The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe. |
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.. | ||
doc_classes | ||
editor | ||
icons | ||
config.py | ||
gdscript_compiler.cpp | ||
gdscript_compiler.h | ||
gdscript_editor.cpp | ||
gdscript_function.cpp | ||
gdscript_function.h | ||
gdscript_functions.cpp | ||
gdscript_functions.h | ||
gdscript_parser.cpp | ||
gdscript_parser.h | ||
gdscript_tokenizer.cpp | ||
gdscript_tokenizer.h | ||
gdscript.cpp | ||
gdscript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |