pandemonium_engine/scene/main
Relintai 5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
node.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
process_group.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
process_group.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_tree.h
SCsub
timer.cpp
timer.h
viewport.cpp
viewport.h
world.cpp
world.h