pandemonium_engine/modules/layered_tile_map
2024-04-06 19:07:12 +02:00
..
doc_classes Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
editor Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor 2024-04-06 18:59:41 +02:00
geometry_parser Enable and fix LayeredTileMap2DNavigationGeometryParser2D. 2024-03-17 14:39:34 +01:00
icons Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
config.py Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_map_layer.cpp Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-06 19:07:12 +02:00
layered_tile_map_layer.h Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-06 19:07:12 +02:00
layered_tile_map.cpp Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_map.h Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_set.cpp Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_set.h Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor 2024-04-06 18:59:41 +02:00
register_types.cpp Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
register_types.h Fix register methods. 2024-03-02 08:32:55 +01:00
SCsub Layered tile map build script setup. 2024-03-02 08:17:20 +01:00