mirror of
https://github.com/Relintai/pandemonium_engine.git
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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
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#include "uniform.h"
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#include "../../editor/mm_graph_node.h"
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Ref<MMNodeUniversalProperty> MMUniform::get_uniform() {
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return uniform;
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}
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void MMUniform::set_uniform(const Ref<MMNodeUniversalProperty> &val) {
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uniform = val;
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}
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void MMUniform::_init_properties() {
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if (!uniform.is_valid()) {
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uniform.instance();
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uniform->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
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uniform->set_default_value(Color(1, 1, 1, 1));
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}
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uniform->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_COLOR);
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register_output_property(uniform);
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}
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void MMUniform::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_color_universal(uniform);
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}
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Color MMUniform::_get_value_for(const Vector2 &uv, const int pseed) {
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return uniform->get_value(uv);
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}
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MMUniform::MMUniform() {
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}
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MMUniform::~MMUniform() {
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}
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void MMUniform::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_uniform"), &MMUniform::get_uniform);
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ClassDB::bind_method(D_METHOD("set_uniform", "value"), &MMUniform::set_uniform);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "uniform", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_uniform", "get_uniform");
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}
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