mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
162 lines
5.8 KiB
C++
162 lines
5.8 KiB
C++
/*
|
|
* KdTree.cpp
|
|
* RVO2-3D Library
|
|
*
|
|
* Copyright 2008 University of North Carolina at Chapel Hill
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
* Please send all bug reports to <geom@cs.unc.edu>.
|
|
*
|
|
* The authors may be contacted via:
|
|
*
|
|
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
|
|
* Dept. of Computer Science
|
|
* 201 S. Columbia St.
|
|
* Frederick P. Brooks, Jr. Computer Science Bldg.
|
|
* Chapel Hill, N.C. 27599-3175
|
|
* United States of America
|
|
*
|
|
* <https://gamma.cs.unc.edu/RVO2/>
|
|
*/
|
|
|
|
#include "KdTree3d.h"
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Agent3d.h"
|
|
#include "Definitions.h"
|
|
#include "RVOSimulator3d.h"
|
|
|
|
namespace RVO3D {
|
|
const size_t RVO3D_MAX_LEAF_SIZE = 10;
|
|
|
|
KdTree3D::KdTree3D(RVOSimulator3D *sim) : sim_(sim) { }
|
|
|
|
void KdTree3D::buildAgentTree(std::vector<Agent3D *> agents)
|
|
{
|
|
agents_.swap(agents);
|
|
|
|
if (!agents_.empty()) {
|
|
agentTree_.resize(2 * agents_.size() - 1);
|
|
buildAgentTreeRecursive(0, agents_.size(), 0);
|
|
}
|
|
}
|
|
|
|
void KdTree3D::buildAgentTreeRecursive(size_t begin, size_t end, size_t node)
|
|
{
|
|
agentTree_[node].begin = begin;
|
|
agentTree_[node].end = end;
|
|
agentTree_[node].minCoord = agents_[begin]->position_;
|
|
agentTree_[node].maxCoord = agents_[begin]->position_;
|
|
|
|
for (size_t i = begin + 1; i < end; ++i) {
|
|
agentTree_[node].maxCoord[0] = std::max(agentTree_[node].maxCoord[0], agents_[i]->position_.x());
|
|
agentTree_[node].minCoord[0] = std::min(agentTree_[node].minCoord[0], agents_[i]->position_.x());
|
|
agentTree_[node].maxCoord[1] = std::max(agentTree_[node].maxCoord[1], agents_[i]->position_.y());
|
|
agentTree_[node].minCoord[1] = std::min(agentTree_[node].minCoord[1], agents_[i]->position_.y());
|
|
agentTree_[node].maxCoord[2] = std::max(agentTree_[node].maxCoord[2], agents_[i]->position_.z());
|
|
agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z());
|
|
}
|
|
|
|
if (end - begin > RVO3D_MAX_LEAF_SIZE) {
|
|
/* No leaf node. */
|
|
size_t coord;
|
|
|
|
if (agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] && agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
|
|
coord = 0;
|
|
}
|
|
else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
|
|
coord = 1;
|
|
}
|
|
else {
|
|
coord = 2;
|
|
}
|
|
|
|
const float splitValue = 0.5f * (agentTree_[node].maxCoord[coord] + agentTree_[node].minCoord[coord]);
|
|
|
|
size_t left = begin;
|
|
|
|
size_t right = end;
|
|
|
|
while (left < right) {
|
|
while (left < right && agents_[left]->position_[coord] < splitValue) {
|
|
++left;
|
|
}
|
|
|
|
while (right > left && agents_[right - 1]->position_[coord] >= splitValue) {
|
|
--right;
|
|
}
|
|
|
|
if (left < right) {
|
|
std::swap(agents_[left], agents_[right - 1]);
|
|
++left;
|
|
--right;
|
|
}
|
|
}
|
|
|
|
size_t leftSize = left - begin;
|
|
|
|
if (leftSize == 0) {
|
|
++leftSize;
|
|
++left;
|
|
++right;
|
|
}
|
|
|
|
agentTree_[node].left = node + 1;
|
|
agentTree_[node].right = node + 2 * leftSize;
|
|
|
|
buildAgentTreeRecursive(begin, left, agentTree_[node].left);
|
|
buildAgentTreeRecursive(left, end, agentTree_[node].right);
|
|
}
|
|
}
|
|
|
|
void KdTree3D::computeAgentNeighbors(Agent3D *agent, float rangeSq) const
|
|
{
|
|
queryAgentTreeRecursive(agent, rangeSq, 0);
|
|
}
|
|
|
|
void KdTree3D::queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const
|
|
{
|
|
if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) {
|
|
for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) {
|
|
agent->insertAgentNeighbor(agents_[i], rangeSq);
|
|
}
|
|
}
|
|
else {
|
|
const float distSqLeft = sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].left].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].left].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].left].maxCoord[2]));
|
|
|
|
const float distSqRight = sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].right].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].right].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].right].maxCoord[2]));
|
|
|
|
if (distSqLeft < distSqRight) {
|
|
if (distSqLeft < rangeSq) {
|
|
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
|
|
|
|
if (distSqRight < rangeSq) {
|
|
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (distSqRight < rangeSq) {
|
|
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
|
|
|
|
if (distSqLeft < rangeSq) {
|
|
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|