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https://github.com/Relintai/pandemonium_engine.git
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fc041bf980
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x.
47 lines
2.1 KiB
XML
47 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PackedSceneGLTF" inherits="PackedScene" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [PackedSceneGLTF] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="export_gltf">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="path" type="String" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="float" default="1000.0" />
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<description>
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</description>
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</method>
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<method name="import_gltf_scene">
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<return type="Node" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="float" default="1000.0" />
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<argument index="3" name="compress_flags" type="int" default="2194432" />
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<argument index="4" name="state" type="GLTFState" default="null" />
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<description>
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</description>
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</method>
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<method name="pack_gltf">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="float" default="1000.0" />
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<argument index="3" name="compress_flags" type="int" default="2194432" />
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<argument index="4" name="state" type="GLTFState" default="null" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" overrides="PackedScene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}" />
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</members>
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<constants>
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</constants>
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</class>
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