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fc041bf980
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x.
27 lines
1.0 KiB
XML
27 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFBufferView" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFBufferView] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
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</member>
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<member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0">
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</member>
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<member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
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</member>
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<member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1">
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</member>
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<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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