mirror of
https://github.com/Relintai/pandemonium_engine.git
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308 lines
11 KiB
C++
308 lines
11 KiB
C++
/*************************************************************************/
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/* prop_2d_data_sprite.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_2d_data_sprite.h"
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#include "prop_2d_data.h"
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#include "scene/2d/sprite.h"
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Ref<Texture> Prop2DDataSprite::get_texture() const {
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return _texture;
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}
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void Prop2DDataSprite::set_texture(const Ref<Texture> &value) {
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_texture = value;
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}
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Ref<Texture> Prop2DDataSprite::get_normal_map() const {
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return _normal_map;
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}
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void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
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_normal_map = value;
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}
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bool Prop2DDataSprite::get_centered() const {
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return _centered;
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}
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void Prop2DDataSprite::set_centered(const bool value) {
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_centered = value;
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}
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Vector2 Prop2DDataSprite::get_offset() const {
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return _offset;
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}
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void Prop2DDataSprite::set_offset(const Vector2 &value) {
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_offset = value;
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}
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bool Prop2DDataSprite::get_flip_h() const {
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return _flip_h;
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}
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void Prop2DDataSprite::set_flip_h(const bool value) {
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_flip_h = value;
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}
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bool Prop2DDataSprite::get_flip_v() const {
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return _flip_v;
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}
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void Prop2DDataSprite::set_flip_v(const bool value) {
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_flip_v = value;
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}
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int Prop2DDataSprite::get_animation_h_frames() const {
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return _animation_h_frames;
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}
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void Prop2DDataSprite::set_animation_h_frames(const int value) {
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_animation_h_frames = value;
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}
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int Prop2DDataSprite::get_animation_v_frames() const {
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return _animation_v_frames;
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}
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void Prop2DDataSprite::set_animation_v_frames(const int value) {
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_animation_v_frames = value;
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}
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int Prop2DDataSprite::get_animation_frame() const {
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return _animation_frame;
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}
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void Prop2DDataSprite::set_animation_frame(const int value) {
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_animation_frame = value;
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}
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Vector2 Prop2DDataSprite::get_animation_frame_coords() const {
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return _animation_frame_coords;
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}
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void Prop2DDataSprite::set_animation_frame_coords(const Vector2 &value) {
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_animation_frame_coords = value;
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}
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bool Prop2DDataSprite::get_region_enabled() const {
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return _region_enabled;
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}
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void Prop2DDataSprite::set_region_enabled(const bool value) {
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_region_enabled = value;
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}
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Rect2 Prop2DDataSprite::get_region() const {
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return _region;
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}
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void Prop2DDataSprite::set_region(const Rect2 &value) {
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_region = value;
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}
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bool Prop2DDataSprite::get_filter_clip() const {
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return _filter_clip;
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}
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void Prop2DDataSprite::set_filter_clip(const bool value) {
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_filter_clip = value;
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}
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bool Prop2DDataSprite::_processor_handles(Node *node) {
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Sprite *s = Object::cast_to<Sprite>(node);
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return s;
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}
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void Prop2DDataSprite::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
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Sprite *s = Object::cast_to<Sprite>(node);
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ERR_FAIL_COND(!s);
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Ref<Prop2DDataSprite> l;
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if (entry.is_valid()) {
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l = entry;
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} else {
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l.instance();
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}
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l->set_texture(s->get_texture());
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l->set_normal_map(s->get_normal_map());
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l->set_centered(s->is_centered());
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l->set_offset(s->get_offset());
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l->set_flip_h(s->is_flipped_h());
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l->set_flip_v(s->is_flipped_v());
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l->set_animation_h_frames(s->get_hframes());
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l->set_animation_v_frames(s->get_vframes());
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l->set_animation_frame(s->get_frame());
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l->set_animation_frame_coords(s->get_frame_coords());
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l->set_region_enabled(s->is_region());
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l->set_region(s->get_region_rect());
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l->set_filter_clip(s->is_region_filter_clip_enabled());
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Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
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}
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Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) {
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Sprite *n;
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if (node) {
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n = Object::cast_to<Sprite>(node);
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} else {
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n = memnew(Sprite());
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}
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n->set_texture(get_texture());
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n->set_normal_map(get_normal_map());
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n->set_centered(get_centered());
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n->set_offset(get_offset());
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n->set_flip_h(get_flip_h());
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n->set_flip_v(get_flip_v());
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n->set_hframes(get_animation_h_frames());
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n->set_vframes(get_animation_v_frames());
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n->set_frame(get_animation_frame());
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n->set_frame_coords(get_animation_frame_coords());
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n->set_region(get_region_enabled());
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n->set_region_rect(get_region());
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n->set_region_filter_clip(get_filter_clip());
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return Prop2DDataEntry::_processor_get_node_for(transform, n);
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}
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Prop2DDataSprite::Prop2DDataSprite() {
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_centered = false;
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_flip_h = false;
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_flip_v = false;
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_animation_h_frames = 0;
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_animation_v_frames = 0;
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_animation_frame = 0;
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_region_enabled = false;
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_filter_clip = false;
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}
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Prop2DDataSprite::~Prop2DDataSprite() {
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}
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#ifndef DISABLE_DEPRECATED
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// TODO REMOVE AFTER NEXT RELEASE
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bool Prop2DDataSprite::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "get_flip_v") {
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set_flip_v(p_value);
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return true;
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} else if (p_name == "get_animation_h_frames") {
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set_animation_h_frames(p_value);
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return true;
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} else if (p_name == "set_animation_v_frames") {
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set_animation_v_frames(p_value);
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return true;
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} else if (p_name == "get_animation_frame") {
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set_animation_frame(p_value);
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return true;
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} else if (p_name == "get_animation_frame_coords") {
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set_animation_frame_coords(p_value);
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return true;
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} else if (p_name == "set_region_enabled") {
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set_region_enabled(p_value);
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return true;
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} else if (p_name == "get_region") {
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set_region(p_value);
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return true;
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} else if (p_name == "get_filter_clip") {
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set_filter_clip(p_value);
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return true;
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}
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return false;
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}
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#endif
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void Prop2DDataSprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataSprite::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataSprite::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture"), "set_texture", "get_texture");
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ClassDB::bind_method(D_METHOD("get_normal_map"), &Prop2DDataSprite::get_normal_map);
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ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &Prop2DDataSprite::set_normal_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map"), "set_normal_map", "get_normal_map");
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ClassDB::bind_method(D_METHOD("get_centered"), &Prop2DDataSprite::get_centered);
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ClassDB::bind_method(D_METHOD("set_centered", "value"), &Prop2DDataSprite::set_centered);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "get_centered");
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ClassDB::bind_method(D_METHOD("get_offset"), &Prop2DDataSprite::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "value"), &Prop2DDataSprite::set_offset);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ClassDB::bind_method(D_METHOD("get_flip_h"), &Prop2DDataSprite::get_flip_h);
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ClassDB::bind_method(D_METHOD("set_flip_h", "value"), &Prop2DDataSprite::set_flip_h);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
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ClassDB::bind_method(D_METHOD("get_flip_v"), &Prop2DDataSprite::get_flip_v);
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ClassDB::bind_method(D_METHOD("set_flip_v", "value"), &Prop2DDataSprite::set_flip_v);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
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ClassDB::bind_method(D_METHOD("get_animation_h_frames"), &Prop2DDataSprite::get_animation_h_frames);
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ClassDB::bind_method(D_METHOD("set_animation_h_frames", "value"), &Prop2DDataSprite::set_animation_h_frames);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_h_frames"), "set_animation_h_frames", "get_animation_h_frames");
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ClassDB::bind_method(D_METHOD("get_animation_v_frames"), &Prop2DDataSprite::get_animation_v_frames);
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ClassDB::bind_method(D_METHOD("set_animation_v_frames", "value"), &Prop2DDataSprite::set_animation_v_frames);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_v_frames"), "set_animation_v_frames", "get_animation_v_frames");
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ClassDB::bind_method(D_METHOD("get_animation_frame"), &Prop2DDataSprite::get_animation_frame);
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ClassDB::bind_method(D_METHOD("set_animation_frame", "value"), &Prop2DDataSprite::set_animation_frame);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_frame"), "set_animation_frame", "get_animation_frame");
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ClassDB::bind_method(D_METHOD("get_animation_frame_coords"), &Prop2DDataSprite::get_animation_frame_coords);
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ClassDB::bind_method(D_METHOD("set_animation_frame_coords", "value"), &Prop2DDataSprite::set_animation_frame_coords);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "animation_frame_coords"), "set_animation_frame_coords", "get_animation_frame_coords");
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ClassDB::bind_method(D_METHOD("get_region_enabled"), &Prop2DDataSprite::get_region_enabled);
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ClassDB::bind_method(D_METHOD("set_region_enabled", "value"), &Prop2DDataSprite::set_region_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "get_region_enabled");
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ClassDB::bind_method(D_METHOD("get_region"), &Prop2DDataSprite::get_region);
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ClassDB::bind_method(D_METHOD("set_region", "value"), &Prop2DDataSprite::set_region);
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
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ClassDB::bind_method(D_METHOD("get_filter_clip"), &Prop2DDataSprite::get_filter_clip);
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ClassDB::bind_method(D_METHOD("set_filter_clip", "value"), &Prop2DDataSprite::set_filter_clip);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "get_filter_clip");
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}
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