mirror of
https://github.com/Relintai/pandemonium_engine.git
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291 lines
12 KiB
C++
291 lines
12 KiB
C++
/*************************************************************************/
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/* prop_2d_data_entry.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_2d_data_entry.h"
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#include "prop_2d_data.h"
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#include "scene/main/node_2d.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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#include "../../texture_packer/texture_packer.h"
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#endif
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#include "../prop_2d_mesher.h"
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Transform Prop2DDataEntry::get_transform() const {
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return Transform();
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}
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void Prop2DDataEntry::set_transform(const Transform &value) {
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}
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Transform2D Prop2DDataEntry::get_transform_2d() const {
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return _transform;
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}
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void Prop2DDataEntry::set_transform_2d(const Transform2D &value) {
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_transform = value;
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}
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int Prop2DDataEntry::get_z_index() const {
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return _z_index;
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}
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void Prop2DDataEntry::set_z_index(const int value) {
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_z_index = value;
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}
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bool Prop2DDataEntry::get_z_as_relative() const {
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return _z_as_relative;
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}
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void Prop2DDataEntry::set_z_as_relative(const bool value) {
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_z_as_relative = value;
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}
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bool Prop2DDataEntry::get_visible() const {
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return _visible;
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}
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void Prop2DDataEntry::set_visible(const bool value) {
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_visible = value;
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}
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Color Prop2DDataEntry::get_modulate() const {
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return _modulate;
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}
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void Prop2DDataEntry::set_modulate(const Color &value) {
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_modulate = value;
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}
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Color Prop2DDataEntry::get_self_modulate() const {
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return _self_modulate;
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}
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void Prop2DDataEntry::set_self_modulate(const Color &value) {
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_self_modulate = value;
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}
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bool Prop2DDataEntry::get_show_behind_parent() const {
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return _show_behind_parent;
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}
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void Prop2DDataEntry::set_show_behind_parent(const bool value) {
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_show_behind_parent = value;
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}
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int Prop2DDataEntry::get_light_mask() const {
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return _light_mask;
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}
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void Prop2DDataEntry::set_light_mask(const int value) {
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_light_mask = value;
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}
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Ref<Material> Prop2DDataEntry::get_material() const {
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return _material;
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}
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void Prop2DDataEntry::set_material(const Ref<Material> &value) {
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_material = value;
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}
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bool Prop2DDataEntry::get_use_parent_material() const {
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return _use_parent_material;
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}
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void Prop2DDataEntry::set_use_parent_material(const bool value) {
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_use_parent_material = value;
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}
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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void Prop2DDataEntry::add_textures_into(Ref<TexturePacker> texture_packer) {
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if (has_method("_add_textures_into"))
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call("_add_textures_into", texture_packer);
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}
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#endif
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bool Prop2DDataEntry::processor_handles(Node *node) {
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return call("_processor_handles", node);
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}
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void Prop2DDataEntry::processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform) {
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call("_processor_process", prop_data, node, transform);
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}
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Node *Prop2DDataEntry::processor_get_node_for(const Transform2D &transform) {
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return call("_processor_get_node_for", transform);
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}
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bool Prop2DDataEntry::processor_evaluate_children() {
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return call("_processor_evaluate_children");
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}
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bool Prop2DDataEntry::_processor_handles(Node *node) {
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return false;
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}
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void Prop2DDataEntry::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
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Node2D *n = Object::cast_to<Node2D>(node);
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ERR_FAIL_COND(!n);
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Ref<Prop2DDataEntry> e;
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if (entry.is_valid()) {
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e = entry;
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} else {
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e.instance();
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}
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e->set_transform_2d(transform * n->get_transform());
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e->set_z_index(n->get_z_index());
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e->set_z_as_relative(n->is_z_relative());
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e->set_visible(n->is_visible());
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e->set_modulate(n->get_modulate());
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e->set_self_modulate(n->get_self_modulate());
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e->set_show_behind_parent(n->is_draw_behind_parent_enabled());
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e->set_light_mask(n->get_light_mask());
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e->set_material(n->get_material());
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e->set_use_parent_material(n->get_use_parent_material());
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prop_data->add_prop(e);
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}
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Node *Prop2DDataEntry::_processor_get_node_for(const Transform2D &transform, Node *node) {
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Node2D *n;
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if (node) {
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n = Object::cast_to<Node2D>(node);
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} else {
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n = memnew(Node2D());
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}
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ERR_FAIL_COND_V(!n, nullptr);
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n->set_transform(transform * get_transform_2d());
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n->set_z_index(get_z_index());
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n->set_z_as_relative(get_z_as_relative());
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n->set_visible(get_visible());
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n->set_modulate(get_modulate());
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n->set_self_modulate(get_self_modulate());
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n->set_draw_behind_parent(get_show_behind_parent());
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n->set_light_mask(get_light_mask());
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n->set_material(get_material());
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n->set_use_parent_material(get_use_parent_material());
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return n;
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}
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bool Prop2DDataEntry::_processor_evaluate_children() {
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return true;
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}
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Prop2DDataEntry::Prop2DDataEntry() {
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_z_index = 0;
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_z_as_relative = true;
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_visible = true;
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_modulate = Color(1, 1, 1, 1);
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_self_modulate = Color(1, 1, 1, 1);
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_show_behind_parent = false;
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_light_mask = 1;
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_use_parent_material = false;
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}
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Prop2DDataEntry::~Prop2DDataEntry() {
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}
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void Prop2DDataEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_transform"), &Prop2DDataEntry::get_transform);
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ClassDB::bind_method(D_METHOD("set_transform", "value"), &Prop2DDataEntry::set_transform);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ClassDB::bind_method(D_METHOD("get_transform_2d"), &Prop2DDataEntry::get_transform_2d);
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ClassDB::bind_method(D_METHOD("set_transform_2d", "value"), &Prop2DDataEntry::set_transform_2d);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform_2d"), "set_transform_2d", "get_transform_2d");
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ClassDB::bind_method(D_METHOD("get_z_index"), &Prop2DDataEntry::get_z_index);
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ClassDB::bind_method(D_METHOD("set_z_index", "value"), &Prop2DDataEntry::set_z_index);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
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ClassDB::bind_method(D_METHOD("get_z_as_relative"), &Prop2DDataEntry::get_z_as_relative);
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ClassDB::bind_method(D_METHOD("set_z_as_relative", "value"), &Prop2DDataEntry::set_z_as_relative);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "get_z_as_relative");
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ClassDB::bind_method(D_METHOD("get_visible"), &Prop2DDataEntry::get_visible);
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ClassDB::bind_method(D_METHOD("set_visible", "value"), &Prop2DDataEntry::set_visible);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible");
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ClassDB::bind_method(D_METHOD("get_modulate"), &Prop2DDataEntry::get_modulate);
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ClassDB::bind_method(D_METHOD("set_modulate", "value"), &Prop2DDataEntry::set_modulate);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
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ClassDB::bind_method(D_METHOD("get_self_modulate"), &Prop2DDataEntry::get_self_modulate);
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ClassDB::bind_method(D_METHOD("set_self_modulate", "value"), &Prop2DDataEntry::set_self_modulate);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
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ClassDB::bind_method(D_METHOD("get_show_behind_parent"), &Prop2DDataEntry::get_show_behind_parent);
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ClassDB::bind_method(D_METHOD("set_show_behind_parent", "value"), &Prop2DDataEntry::set_show_behind_parent);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_show_behind_parent", "get_show_behind_parent");
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ClassDB::bind_method(D_METHOD("get_light_mask"), &Prop2DDataEntry::get_light_mask);
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ClassDB::bind_method(D_METHOD("set_light_mask", "value"), &Prop2DDataEntry::set_light_mask);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask"), "set_light_mask", "get_light_mask");
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ClassDB::bind_method(D_METHOD("get_material"), &Prop2DDataEntry::get_material);
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ClassDB::bind_method(D_METHOD("set_material", "value"), &Prop2DDataEntry::set_material);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "material"), "set_material", "get_material");
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ClassDB::bind_method(D_METHOD("get_use_parent_material"), &Prop2DDataEntry::get_use_parent_material);
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ClassDB::bind_method(D_METHOD("set_use_parent_material", "value"), &Prop2DDataEntry::set_use_parent_material);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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BIND_VMETHOD(MethodInfo("_add_textures_into", PropertyInfo(Variant::OBJECT, "texture_packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
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ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &Prop2DDataEntry::add_textures_into);
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#endif
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "handles"), "_processor_handles"));
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BIND_VMETHOD(MethodInfo("_processor_process",
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PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DData"),
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PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"),
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PropertyInfo(Variant::TRANSFORM, "transform"),
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PropertyInfo(Variant::OBJECT, "entry", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DDataEntry")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "_processor_get_node_for",
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PropertyInfo(Variant::TRANSFORM, "transform"),
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PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "evaluate"), "_processor_evaluate_children"));
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ClassDB::bind_method(D_METHOD("processor_handles", "node"), &Prop2DDataEntry::processor_handles);
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ClassDB::bind_method(D_METHOD("processor_process", "prop_data", "node", "transform"), &Prop2DDataEntry::processor_process);
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ClassDB::bind_method(D_METHOD("processor_get_node_for", "prop_data"), &Prop2DDataEntry::processor_get_node_for);
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ClassDB::bind_method(D_METHOD("processor_evaluate_children"), &Prop2DDataEntry::processor_evaluate_children);
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ClassDB::bind_method(D_METHOD("_processor_handles", "node"), &Prop2DDataEntry::_processor_handles);
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ClassDB::bind_method(D_METHOD("_processor_process", "prop_data", "node", "transform", "entry"), &Prop2DDataEntry::_processor_process, Ref<Prop2DDataEntry>());
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ClassDB::bind_method(D_METHOD("_processor_get_node_for", "transform", "node"), &Prop2DDataEntry::_processor_get_node_for, Variant());
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ClassDB::bind_method(D_METHOD("_processor_evaluate_children"), &Prop2DDataEntry::_processor_evaluate_children);
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}
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