mirror of
https://github.com/Relintai/pandemonium_engine.git
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229 lines
7.8 KiB
C++
229 lines
7.8 KiB
C++
#ifndef TILED_WALL_DATA_H
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#define TILED_WALL_DATA_H
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/*************************************************************************/
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/* tiled_wall_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "core/math/rect2.h"
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#include "core/math/transform.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "scene/resources/material/material.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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#include "../../texture_packer/texture_packer.h"
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#endif
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class PropMaterialCache;
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class PropMesher;
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#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
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class ESSMaterialCache;
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#endif
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#ifdef MODULE_FASTNOISE_ENABLED
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class FastnoiseNoiseParams;
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#endif
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class TiledWallData : public Resource {
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GDCLASS(TiledWallData, Resource);
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public:
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enum TiledWallTilingType {
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TILED_WALL_TILING_TYPE_NONE = 0,
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TILED_WALL_TILING_TYPE_HORIZONTAL,
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TILED_WALL_TILING_TYPE_VERTICAL,
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TILED_WALL_TILING_TYPE_BOTH
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};
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enum TiledWallColliderType {
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TILED_WALL_COLLIDER_TYPE_NONE = 0,
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TILED_WALL_COLLIDER_TYPE_PLANE,
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TILED_WALL_COLLIDER_TYPE_BOX,
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TILED_WALL_COLLIDER_TYPE_CONVEX_MESH,
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TILED_WALL_COLLIDER_TYPE_CONCAVE_MESH
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};
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struct TextureEntry {
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Ref<Texture> texture;
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float y_size;
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float z_offset;
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int texture_scale;
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TextureEntry() {
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y_size = 1;
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z_offset = 0;
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texture_scale = 1;
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}
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TextureEntry(const Ref<Texture> &p_texture, const float p_y_size = 1, const float p_z_offset = 0, const float p_texture_scale = 0) {
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texture = p_texture;
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y_size = p_y_size;
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z_offset = p_z_offset;
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texture_scale = p_texture_scale;
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}
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};
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static const String BINDING_STRING_TILED_WALL_TILING_TYPE;
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static const String BINDING_STRING_TILED_WALL_COLLIDER_TYPE;
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public:
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TiledWallTilingType get_tiling_type() const;
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void set_tiling_type(const TiledWallTilingType value);
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TiledWallColliderType get_collider_type() const;
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void set_collider_type(const TiledWallColliderType value);
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float get_collider_z_offset();
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void set_collider_z_offset(const float val);
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//textures
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void add_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
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void remove_tile(const int index);
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TextureEntry get_tile(const int index) const;
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Ref<Texture> get_tile_texture(const int index) const;
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void set_tile_texture(const int index, const Ref<Texture> &texture);
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float get_tile_y_size(const int index) const;
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void set_tile_y_size(const int index, const float val);
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float get_tile_z_offset(const int index) const;
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void set_tile_z_offset(const int index, const float val);
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int get_tile_texture_scale(const int index) const;
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void set_tile_texture_scale(const int index, const int val);
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int get_tile_count() const;
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void set_tile_count(const int count);
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//flavour_textures
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void add_flavour_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
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void remove_flavour_tile(const int index);
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TextureEntry get_flavour_tile(const int index) const;
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Ref<Texture> get_flavour_tile_texture(const int index) const;
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void set_flavour_tile_texture(const int index, const Ref<Texture> &texture);
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float get_flavour_tile_y_size(const int index) const;
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void set_flavour_tile_y_size(const int index, const float val);
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float get_flavour_tile_z_offset(const int index) const;
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void set_flavour_tile_z_offset(const int index, const float val);
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int get_flavour_tile_texture_scale(const int index) const;
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void set_flavour_tile_texture_scale(const int index, const int val);
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int get_flavour_tile_count() const;
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void set_flavour_tile_count(const int count);
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float get_flavour_tile_chance() const;
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void set_flavour_tile_chance(const float value);
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#ifdef MODULE_FASTNOISE_ENABLED
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Ref<FastnoiseNoiseParams> get_offset_noise();
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void set_offset_noise(const Ref<FastnoiseNoiseParams> &val);
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float get_offset_noise_strength() const;
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void set_offset_noise_strength(const float val);
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bool get_offset_noise_randomize_seed() const;
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void set_offset_noise_randomize_seed(const bool val);
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bool get_offset_noise_skip_edges() const;
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void set_offset_noise_skip_edges(const bool val);
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#endif
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//materials
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void material_add(const Ref<Material> &value);
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void material_set(const int index, const Ref<Material> &value);
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void material_remove(const int index);
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int material_get_num() const;
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void materials_clear();
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Vector<Variant> materials_get();
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void materials_set(const Vector<Variant> &materials);
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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void add_textures_into(Ref<TexturePacker> texture_packer);
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#endif
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void setup_cache(Ref<PropMaterialCache> cache);
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void _setup_cache(Ref<PropMaterialCache> cache);
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#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
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void setup_ess_cache(Ref<ESSMaterialCache> cache);
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void _setup_ess_cache(Ref<ESSMaterialCache> cache);
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#endif
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void copy_from(const Ref<TiledWallData> &tiled_wall_data);
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//Ref<Shape> get_collider_shape();
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TiledWallData();
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~TiledWallData();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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private:
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TiledWallTilingType _tiling_type;
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TiledWallColliderType _collider_type;
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float _collider_z_offset;
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Vector<TextureEntry> _tiles;
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Vector<TextureEntry> _flavour_tiles;
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float _flavour_chance;
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#ifdef MODULE_FASTNOISE_ENABLED
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Ref<FastnoiseNoiseParams> _offset_noise;
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float _offset_noise_strength;
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bool _offset_noise_randomize_seed;
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bool _offset_noise_skip_edges;
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#endif
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Vector<Ref<Material>> _materials;
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};
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VARIANT_ENUM_CAST(TiledWallData::TiledWallTilingType);
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VARIANT_ENUM_CAST(TiledWallData::TiledWallColliderType);
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#endif
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