mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
109 lines
4.1 KiB
C++
109 lines
4.1 KiB
C++
#ifndef PROP_MATERIAL_CACHE_H
|
|
#define PROP_MATERIAL_CACHE_H
|
|
|
|
/*************************************************************************/
|
|
/* prop_material_cache.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/vector.h"
|
|
#include "core/math/color.h"
|
|
#include "core/object/resource.h"
|
|
|
|
#include "core/math/rect2.h"
|
|
#include "core/os/mutex.h"
|
|
#include "scene/resources/material/material.h"
|
|
|
|
class PropData;
|
|
|
|
class PropMaterialCache : public Resource {
|
|
GDCLASS(PropMaterialCache, Resource)
|
|
|
|
public:
|
|
bool get_initialized();
|
|
void set_initialized(const bool value);
|
|
|
|
bool mutex_locked();
|
|
void mutex_lock();
|
|
void mutex_unlock();
|
|
|
|
int get_ref_count();
|
|
void set_ref_count(const int value);
|
|
void inc_ref_count();
|
|
void dec_ref_count();
|
|
|
|
Ref<Material> material_get(const int index);
|
|
Ref<Material> material_lod_get(const int index);
|
|
void material_add(const Ref<Material> &value);
|
|
void material_set(const int index, const Ref<Material> &value);
|
|
void material_remove(const int index);
|
|
int material_get_num() const;
|
|
void materials_clear();
|
|
|
|
Vector<Variant> materials_get();
|
|
void materials_set(const Vector<Variant> &materials);
|
|
|
|
virtual void texture_add(const Ref<Texture> &texture);
|
|
virtual void texture_remove(const Ref<Texture> &texture);
|
|
virtual void texture_remove_index(const int index);
|
|
virtual void textures_clear();
|
|
virtual int texture_count();
|
|
virtual Ref<Texture> texture_get(const int index);
|
|
virtual Ref<AtlasTexture> texture_get_atlas(const int index);
|
|
virtual Ref<AtlasTexture> texture_get_atlas_tex(const Ref<Texture> &texture);
|
|
virtual Rect2 texture_get_uv_rect(const Ref<Texture> &texture);
|
|
|
|
void prop_add_textures(const Ref<PropData> &prop);
|
|
void prop_remove_textures(const Ref<PropData> &prop);
|
|
|
|
virtual void refresh_rects();
|
|
|
|
virtual void initial_setup_default();
|
|
|
|
void setup_material_albedo(Ref<Texture> texture);
|
|
|
|
PropMaterialCache();
|
|
~PropMaterialCache();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
bool _locked;
|
|
bool _initialized;
|
|
|
|
Vector<Ref<Material>> _materials;
|
|
Vector<Ref<Texture>> _textures;
|
|
|
|
int _ref_count;
|
|
|
|
Mutex _mutex;
|
|
};
|
|
|
|
#endif
|