mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 22:27:15 +01:00
196 lines
6.3 KiB
C++
196 lines
6.3 KiB
C++
#ifndef PAINT_CANVAS_H
|
|
#define PAINT_CANVAS_H
|
|
|
|
/*************************************************************************/
|
|
/* paint_canvas.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/object/reference.h"
|
|
|
|
#include "paint_node.h"
|
|
|
|
class Image;
|
|
class ImageTexture;
|
|
class PaintAction;
|
|
|
|
class PaintCanvas : public PaintNode {
|
|
GDCLASS(PaintCanvas, PaintNode);
|
|
|
|
public:
|
|
enum Tools {
|
|
TOOL_PENCIL = 0,
|
|
TOOL_BRUSH,
|
|
TOOL_BUCKET,
|
|
TOOL_RAINBOW,
|
|
TOOL_LINE,
|
|
TOOL_RECT,
|
|
TOOL_DARKEN,
|
|
TOOL_BRIGHTEN,
|
|
TOOL_COLORPICKER,
|
|
TOOL_CUT,
|
|
TOOL_PASTECUT,
|
|
};
|
|
|
|
bool get_symmetry_x() const;
|
|
void set_symmetry_x(const bool val);
|
|
|
|
bool get_symmetry_y() const;
|
|
void set_symmetry_y(const bool val);
|
|
|
|
bool get_alpha_locked() const;
|
|
void set_alpha_locked(const bool val);
|
|
|
|
int get_brush_prefab() const;
|
|
void set_brush_prefab(const int val);
|
|
|
|
int get_brush_size() const;
|
|
void set_brush_size(const int val);
|
|
|
|
int get_current_tool() const;
|
|
void set_current_tool(const int val);
|
|
|
|
int get_previous_tool() const;
|
|
|
|
bool is_inside_canvas(const int x, const int y);
|
|
|
|
void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
|
|
|
|
void set_pixel_v(const Vector2i &pos, const Color &color);
|
|
void set_pixel(const int x, const int y, const Color &color);
|
|
|
|
Color get_pixel_v(const Vector2i &pos);
|
|
Color get_pixel(const int x, const int y);
|
|
|
|
void set_preview_pixel_v(const Vector2i &pos, const Color &color);
|
|
void set_preview_pixel(const int x, const int y, const Color &color);
|
|
|
|
Color get_preview_pixel_v(const Vector2i &pos);
|
|
Color get_preview_pixel(const int x, const int y);
|
|
|
|
bool validate_pixel_v(const Vector2i &pos) const;
|
|
|
|
void clear();
|
|
void clear_preview();
|
|
void update_textures();
|
|
|
|
void resize_crop(const int width, const int height);
|
|
void resize_interpolate(const int width, const int height, Image::Interpolation p_interpolation = Image::INTERPOLATE_BILINEAR);
|
|
|
|
PoolVector2iArray select_color(const int p_x, const int p_y);
|
|
PoolVector2iArray select_same_color(const int p_x, const int p_y);
|
|
PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
|
|
|
|
Ref<Image> get_image();
|
|
Ref<Image> get_preview_image();
|
|
|
|
Ref<ImageTexture> get_image_texture();
|
|
Ref<ImageTexture> get_preview_image_texture();
|
|
|
|
Ref<Image> _get_rendered_image();
|
|
|
|
PoolByteArray get_image_data_compressed();
|
|
void set_image_data_compressed(const PoolByteArray &arr);
|
|
|
|
void handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
Color get_current_color();
|
|
void update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
void handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
void handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
void handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
|
|
void draw_brush_preview();
|
|
void do_action(const Array &arr);
|
|
void commit_action();
|
|
void redo_action();
|
|
void undo_action();
|
|
|
|
bool has_point(const Vector2 &pos);
|
|
|
|
Ref<PaintAction> get_action();
|
|
void _on_tool_changed();
|
|
void tool_process(const Vector2 &local_position, const Ref<InputEvent> &event);
|
|
bool _forward_canvas_gui_input(const Ref<InputEvent> &event);
|
|
|
|
Error load_image(const String &path);
|
|
|
|
PaintCanvas();
|
|
~PaintCanvas();
|
|
|
|
protected:
|
|
void _on_size_changed();
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
bool _symmetry_x;
|
|
bool _symmetry_y;
|
|
bool _alpha_locked;
|
|
int _brush_prefab;
|
|
int _brush_size;
|
|
int _current_tool;
|
|
int _previous_tool;
|
|
|
|
Ref<Image> _image;
|
|
Ref<Image> _preview_image;
|
|
|
|
Ref<ImageTexture> _image_texture;
|
|
Ref<ImageTexture> _preview_image_texture;
|
|
|
|
bool _mouse_down;
|
|
int _mouse_button_down;
|
|
|
|
Vector<Ref<PaintAction>> _actions_history;
|
|
Vector<Ref<PaintAction>> _redo_history;
|
|
Ref<PaintAction> _current_action;
|
|
|
|
bool _picked_color;
|
|
|
|
PoolVector2iArray _selection_cells;
|
|
PoolColorArray _selection_colors;
|
|
|
|
Vector2i _cut_pos;
|
|
Vector2i _cut_size;
|
|
|
|
Vector2 _mouse_position;
|
|
Vector2 _canvas_mouse_position;
|
|
Vector2 _cell_mouse_position;
|
|
|
|
Vector2 _last_mouse_position;
|
|
Vector2 _last_canvas_mouse_position;
|
|
Vector2 _last_cell_mouse_position;
|
|
|
|
bool _was_mouse_outside;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(PaintCanvas::Tools);
|
|
|
|
#endif
|