mirror of
https://github.com/Relintai/pandemonium_engine.git
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71 lines
3.4 KiB
C++
71 lines
3.4 KiB
C++
/*************************************************************************/
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/* paint_inspector_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "paint_inspector_plugin.h"
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#include "../ui/property_inspectors/paint_project_property_inspector.h"
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#include "../ui/property_inspectors/paint_project_tools_property_inspector.h"
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#include "../ui/property_inspectors/paint_tools_property_inspector.h"
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#include "../nodes/paint_node.h"
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bool PaintInspectorPlugin::can_handle(Object *p_object) {
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return p_object->is_class("PaintNode");
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}
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void PaintInspectorPlugin::parse_begin(Object *p_object) {
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PaintNode *paint_node = Object::cast_to<PaintNode>(p_object);
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PaintProjectPropertyInspector *pc = memnew(PaintProjectPropertyInspector);
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pc->set_paint_node(paint_node);
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add_custom_control(pc);
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if (p_object->is_class("PaintCanvas")) {
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PaintToolsPropertyInspector *ptool = memnew(PaintToolsPropertyInspector);
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ptool->set_paint_node(paint_node);
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add_custom_control(ptool);
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}
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if (p_object->is_class("PaintProject")) {
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PaintProjectToolsPropertyInspector *pct = memnew(PaintProjectToolsPropertyInspector);
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pct->set_paint_node(paint_node);
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add_custom_control(pct);
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}
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}
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PaintInspectorPlugin::PaintInspectorPlugin() {
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}
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PaintInspectorPlugin::~PaintInspectorPlugin() {
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}
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void PaintInspectorPlugin::_bind_methods() {
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}
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