mirror of
https://github.com/Relintai/pandemonium_engine.git
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391 lines
14 KiB
C++
391 lines
14 KiB
C++
/*************************************************************************/
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/* paint_action.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software && associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, && to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice && this permission notice shall be included in all
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copies || substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE && NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS || COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES || OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT || OTHERWISE, ARISING FROM,
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OUT OF || IN CONNECTION WITH THE SOFTWARE || THE USE || OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_action.h"
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#include "core/object/object.h"
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#include "../nodes/paint_canvas.h"
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PaintCanvas *PaintAction::get_paint_canvas() {
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return _paint_canvas;
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}
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void PaintAction::set_paint_canvas(PaintCanvas *paint_canvas) {
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_paint_canvas = paint_canvas;
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}
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void PaintAction::set_paint_canvas_bind(Node *paint_canvas) {
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set_paint_canvas(Object::cast_to<PaintCanvas>(paint_canvas));
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}
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Dictionary PaintAction::get_action_data_undo() {
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return action_data_undo;
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}
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void PaintAction::set_action_data_undo(const Dictionary &val) {
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action_data_undo = val;
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}
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Dictionary PaintAction::get_action_data_redo() {
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return action_data_redo;
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}
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void PaintAction::set_action_data_redo(const Dictionary &val) {
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action_data_redo = val;
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}
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Dictionary PaintAction::get_action_data_preview() {
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return action_data_preview;
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}
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void PaintAction::set_action_data_preview(const Dictionary &val) {
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action_data_preview = val;
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}
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PoolVector2iArray PaintAction::get_undo_cells() {
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return undo_cells;
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}
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void PaintAction::set_undo_cells(const PoolVector2iArray &val) {
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undo_cells = val;
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}
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PoolColorArray PaintAction::get_undo_colors() {
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return undo_colors;
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}
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void PaintAction::set_undo_colors(const PoolColorArray &val) {
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undo_colors = val;
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}
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PoolVector2iArray PaintAction::get_redo_cells() {
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return redo_cells;
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}
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void PaintAction::set_redo_cells(const PoolVector2iArray &val) {
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redo_cells = val;
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}
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PoolColorArray PaintAction::get_redo_colors() {
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return redo_colors;
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}
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void PaintAction::set_redo_colors(const PoolColorArray &val) {
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redo_colors = val;
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}
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PoolVector2iArray PaintAction::get_preview_cells() {
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return preview_cells;
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}
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void PaintAction::set_preview_cells(const PoolVector2iArray &val) {
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preview_cells = val;
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}
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PoolColorArray PaintAction::get_preview_colors() {
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return preview_colors;
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}
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void PaintAction::set_preview_colors(const PoolColorArray &val) {
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preview_colors = val;
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}
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Dictionary PaintAction::get_action_data() {
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return action_data;
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}
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void PaintAction::set_action_data(const Dictionary &val) {
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action_data = val;
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}
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PoolVector2iArray PaintAction::get_x_sym_points(const int canvas_width, const Vector2i &pixel) {
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int p = canvas_width - pixel.x;
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PoolVector2iArray points;
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points.append(pixel);
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points.append(Vector2i(p - 1, pixel.y));
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return points;
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}
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PoolVector2iArray PaintAction::get_y_sym_points(const int canvas_height, const Vector2i &pixel) {
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int p = canvas_height - pixel.y;
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PoolVector2iArray points;
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points.append(pixel);
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points.append(Vector2i(pixel.x, p - 1));
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return points;
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}
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PoolVector2iArray PaintAction::get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel) {
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PoolVector2iArray all_points;
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PoolVector2iArray xpoints = get_x_sym_points(canvas_width, pixel);
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all_points.append_array(get_y_sym_points(canvas_height, xpoints[0]));
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all_points.append_array(get_y_sym_points(canvas_height, xpoints[1]));
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PoolVector2iArray points;
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for (int i = 0; i < all_points.size(); ++i) { //point in all_points:
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Vector2i point = all_points[i];
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bool found = false;
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for (int j = 0; j < points.size(); ++j) {
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if (points[j] == point) {
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found = true;
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break;
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}
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}
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if (!found) {
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points.append(point);
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}
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}
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return points;
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}
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PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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PoolVector2iArray points;
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if (_paint_canvas->get_symmetry_x() && _paint_canvas->get_symmetry_y()) {
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PoolVector2iArray sym_points = get_xy_sym_points(_paint_canvas->get_size().x, _paint_canvas->get_size().y, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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if (undo_cells.contains(point) || !_paint_canvas->validate_pixel_v(point)) {
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continue;
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}
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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points.append(point);
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}
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} else if (_paint_canvas->get_symmetry_y()) {
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PoolVector2iArray sym_points = get_y_sym_points(_paint_canvas->get_size().y, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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if (undo_cells.contains(point) || !_paint_canvas->validate_pixel_v(point)) {
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continue;
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}
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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points.append(point);
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}
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} else if (_paint_canvas->get_symmetry_x()) {
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PoolVector2iArray sym_points = get_x_sym_points(_paint_canvas->get_size().x, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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if (undo_cells.contains(point) || !_paint_canvas->validate_pixel_v(point)) {
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continue;
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}
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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points.append(point);
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}
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} else {
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if (undo_cells.contains(pixel) || !_paint_canvas->validate_pixel_v(pixel)) {
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//empty
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return points;
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}
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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//empty
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return points;
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}
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points.append(pixel);
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}
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return points;
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}
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void PaintAction::draw_points(const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
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for (int i = 0; i < point_arr.size(); ++i) {
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Vector2i pixel = point_arr[i];
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Color col = color_arr[i];
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if (_paint_canvas->get_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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undo_cells.append(pixel);
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undo_colors.append(col);
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_paint_canvas->set_pixel_v(pixel, col);
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redo_cells.append(pixel);
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redo_colors.append(col);
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}
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}
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void PaintAction::do_action(const Array &data) {
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call("_do_action", data);
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}
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void PaintAction::commit_action() {
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call("_commit_action");
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}
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void PaintAction::undo_action() {
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call("_undo_action");
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}
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void PaintAction::redo_action() {
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call("_redo_action");
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}
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void PaintAction::_do_action(const Array &data) {
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}
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void PaintAction::_commit_action() {
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}
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void PaintAction::_undo_action() {
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for (int idx = 0; idx < undo_cells.size(); ++idx) {
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_paint_canvas->set_pixel_v(undo_cells[idx], undo_colors[idx]);
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}
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}
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void PaintAction::_redo_action() {
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for (int idx = 0; idx < redo_cells.size(); ++idx) {
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_paint_canvas->set_pixel_v(redo_cells[idx], redo_colors[idx]);
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}
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}
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bool PaintAction::can_commit() {
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return call("_can_commit");
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}
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bool PaintAction::_can_commit() {
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return !redo_cells.empty();
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}
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PaintAction::PaintAction() {
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_paint_canvas = NULL;
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}
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PaintAction::~PaintAction() {
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}
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void PaintAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_paint_canvas"), &PaintAction::get_paint_canvas);
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ClassDB::bind_method(D_METHOD("set_paint_canvas", "canvas"), &PaintAction::set_paint_canvas_bind);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "paint_canvas"), "set_paint_canvas", "get_paint_canvas");
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ClassDB::bind_method(D_METHOD("get_action_data_undo"), &PaintAction::get_action_data_undo);
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ClassDB::bind_method(D_METHOD("set_action_data_undo", "value"), &PaintAction::set_action_data_undo);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_undo"), "set_action_data_undo", "get_action_data_undo");
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ClassDB::bind_method(D_METHOD("get_action_data_redo"), &PaintAction::get_action_data_redo);
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ClassDB::bind_method(D_METHOD("set_action_data_redo", "value"), &PaintAction::set_action_data_redo);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_redo"), "set_action_data_redo", "get_action_data_redo");
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ClassDB::bind_method(D_METHOD("get_action_data_preview"), &PaintAction::get_action_data_preview);
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ClassDB::bind_method(D_METHOD("set_action_data_preview", "value"), &PaintAction::set_action_data_preview);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_preview"), "set_action_data_preview", "get_action_data_preview");
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ClassDB::bind_method(D_METHOD("get_undo_cells"), &PaintAction::get_undo_cells);
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ClassDB::bind_method(D_METHOD("set_undo_cells", "value"), &PaintAction::set_undo_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "undo_cells"), "set_undo_cells", "get_undo_cells");
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ClassDB::bind_method(D_METHOD("get_undo_colors"), &PaintAction::get_undo_colors);
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ClassDB::bind_method(D_METHOD("set_undo_colors", "value"), &PaintAction::set_undo_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "undo_colors"), "set_undo_colors", "get_undo_colors");
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ClassDB::bind_method(D_METHOD("get_redo_cells"), &PaintAction::get_redo_cells);
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ClassDB::bind_method(D_METHOD("set_redo_cells", "value"), &PaintAction::set_redo_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "redo_cells"), "set_redo_cells", "get_redo_cells");
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ClassDB::bind_method(D_METHOD("get_redo_colors"), &PaintAction::get_redo_colors);
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ClassDB::bind_method(D_METHOD("set_redo_colors", "value"), &PaintAction::set_redo_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "redo_colors"), "set_redo_colors", "get_redo_colors");
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ClassDB::bind_method(D_METHOD("get_preview_cells"), &PaintAction::get_preview_cells);
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ClassDB::bind_method(D_METHOD("set_preview_cells", "value"), &PaintAction::set_preview_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "preview_cells"), "set_preview_cells", "get_preview_cells");
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ClassDB::bind_method(D_METHOD("get_preview_colors"), &PaintAction::get_preview_colors);
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ClassDB::bind_method(D_METHOD("set_preview_colors", "value"), &PaintAction::set_preview_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "preview_colors"), "set_preview_colors", "get_preview_colors");
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ClassDB::bind_method(D_METHOD("get_action_data"), &PaintAction::get_action_data);
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ClassDB::bind_method(D_METHOD("set_action_data", "value"), &PaintAction::set_action_data);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data"), "set_action_data", "get_action_data");
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BIND_VMETHOD(MethodInfo("_do_action", PropertyInfo(Variant::ARRAY, "data")));
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BIND_VMETHOD(MethodInfo("_commit_action"));
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BIND_VMETHOD(MethodInfo("_undo_action"));
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BIND_VMETHOD(MethodInfo("_redo_action"));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_can_commit"));
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ClassDB::bind_method(D_METHOD("do_action", "data"), &PaintAction::do_action);
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ClassDB::bind_method(D_METHOD("commit_action"), &PaintAction::commit_action);
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ClassDB::bind_method(D_METHOD("undo_action"), &PaintAction::undo_action);
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ClassDB::bind_method(D_METHOD("redo_action"), &PaintAction::redo_action);
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ClassDB::bind_method(D_METHOD("_do_action", "data"), &PaintAction::_do_action);
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ClassDB::bind_method(D_METHOD("_commit_action"), &PaintAction::_commit_action);
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ClassDB::bind_method(D_METHOD("_undo_action"), &PaintAction::_undo_action);
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ClassDB::bind_method(D_METHOD("_redo_action"), &PaintAction::_redo_action);
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ClassDB::bind_method(D_METHOD("can_commit"), &PaintAction::can_commit);
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ClassDB::bind_method(D_METHOD("_can_commit"), &PaintAction::_can_commit);
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//helpers
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ClassDB::bind_method(D_METHOD("get_x_sym_points", "canvas_width", "pixel"), &PaintAction::get_x_sym_points);
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ClassDB::bind_method(D_METHOD("get_y_sym_points", "canvas_height", "pixel"), &PaintAction::get_y_sym_points);
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ClassDB::bind_method(D_METHOD("get_xy_sym_points", "canvas_width", "canvas_height", "pixel"), &PaintAction::get_xy_sym_points);
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ClassDB::bind_method(D_METHOD("get_points", "pixel"), &PaintAction::get_points);
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ClassDB::bind_method(D_METHOD("draw_points", "point_arr", "color_arr"), &PaintAction::draw_points);
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}
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