mirror of
https://github.com/Relintai/pandemonium_engine.git
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192 lines
7.1 KiB
C++
192 lines
7.1 KiB
C++
/*************************************************************************/
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/* cut_action.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "cut_action.h"
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#include "../paint_utilities.h"
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#include "../nodes/paint_canvas.h"
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Color CutAction::get_selection_color() {
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return selection_color;
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}
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void CutAction::set_selection_color(const Color &val) {
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selection_color = val;
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}
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Vector2i CutAction::get_mouse_start_pos() {
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return mouse_start_pos;
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}
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void CutAction::set_mouse_start_pos(const Vector2i &val) {
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mouse_start_pos = val;
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}
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Vector2i CutAction::get_mouse_end_pos() {
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return mouse_end_pos;
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}
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void CutAction::set_mouse_end_pos(const Vector2i &val) {
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mouse_end_pos = val;
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}
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bool CutAction::get_mouse_start_pos_set() {
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return mouse_start_pos_set;
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}
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void CutAction::set_mouse_start_pos_set(const bool val) {
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mouse_start_pos_set = val;
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}
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bool CutAction::_can_commit() {
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return false; //ugly way of handling a cut
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}
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void CutAction::_do_action(const Array &data) {
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if (!mouse_start_pos_set) {
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mouse_start_pos = data[0];
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mouse_start_pos_set = true;
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}
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mouse_end_pos = data[0];
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preview_cells.clear();
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preview_colors.clear();
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_paint_canvas->clear_preview();
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Vector2i p = mouse_start_pos;
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Vector2i s = mouse_end_pos - mouse_start_pos;
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(p, p + Vector2i(s.x, 0));
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pixels.append_array(PaintUtilities::get_pixels_in_line(p, p + Vector2i(0, s.y)));
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pixels.append_array(PaintUtilities::get_pixels_in_line(p + s, p + s + Vector2i(0, -s.y)));
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pixels.append_array(PaintUtilities::get_pixels_in_line(p + s, p + s + Vector2i(-s.x, 0)));
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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_paint_canvas->set_preview_pixel_v(pixel, selection_color);
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preview_cells.append(pixel);
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preview_colors.append(selection_color);
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}
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}
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void CutAction::_commit_action() {
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_paint_canvas->clear_preview();
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Vector2i p = mouse_start_pos;
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Vector2i s = mouse_end_pos - mouse_start_pos;
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int ex = ABS(s.x) + 1;
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int ey = ABS(s.y) + 1;
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for (int x = 0; x < ex; ++x) {
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for (int y = 0; y < ey; ++y) {
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int px = x;
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int py = y;
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if (s.x < 0) {
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px *= -1;
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}
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if (s.y < 0) {
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py *= -1;
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}
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Vector2i pos = p + Vector2i(px, py);
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if (!_paint_canvas->validate_pixel_v(pos)) {
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continue;
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}
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Color color = _paint_canvas->get_pixel_v(pos);
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if (color.a < 0.0001) {
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continue;
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}
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redo_cells.append(pos);
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redo_colors.append(color);
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_paint_canvas->set_pixel_v(pos, Color(0, 0, 0, 0));
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undo_cells.append(pos);
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undo_colors.append(Color(0, 0, 0, 0));
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}
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}
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}
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CutAction::CutAction() {
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selection_color = Color(0.8, 0.8, 0.8, 0.5);
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mouse_start_pos_set = false;
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}
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CutAction::~CutAction() {
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}
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void CutAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_selection_color"), &CutAction::get_selection_color);
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ClassDB::bind_method(D_METHOD("set_selection_color", "value"), &CutAction::set_selection_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "selection_color"), "set_selection_color", "get_selection_color");
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ClassDB::bind_method(D_METHOD("get_mouse_start_pos"), &CutAction::get_mouse_start_pos);
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ClassDB::bind_method(D_METHOD("set_mouse_start_pos", "value"), &CutAction::set_mouse_start_pos);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "mouse_start_pos"), "set_mouse_start_pos", "get_mouse_start_pos");
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ClassDB::bind_method(D_METHOD("get_mouse_end_pos"), &CutAction::get_mouse_end_pos);
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ClassDB::bind_method(D_METHOD("set_mouse_end_pos", "value"), &CutAction::set_mouse_end_pos);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "mouse_end_pos"), "set_mouse_end_pos", "get_mouse_end_pos");
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ClassDB::bind_method(D_METHOD("get_mouse_start_pos_set"), &CutAction::get_mouse_start_pos_set);
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ClassDB::bind_method(D_METHOD("set_mouse_start_pos_set", "value"), &CutAction::set_mouse_start_pos_set);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_start_pos_set"), "set_mouse_start_pos_set", "get_mouse_start_pos_set");
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}
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