mirror of
https://github.com/Relintai/pandemonium_engine.git
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290 lines
12 KiB
C++
290 lines
12 KiB
C++
/*************************************************************************/
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/* net_action.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "net_action.h"
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#include "core/error/error_macros.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#include "scene_synchronizer.h"
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#include "scene_synchronizer_debugger.h"
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void SenderNetAction::prepare_processor(
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NetUtility::NodeData *p_nd,
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NetActionId p_action_id,
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const Array &p_vars) {
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action_processor.action_id = p_action_id;
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action_processor.nd = p_nd;
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// Compress the vars so that locally we use the compressed version like remotely.
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const NetActionInfo &info = p_nd->net_actions[p_action_id];
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LocalVector<Variant> raw_vars;
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raw_vars.resize(p_vars.size());
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for (int i = 0; i < p_vars.size(); i += 1) {
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raw_vars[i] = p_vars[i];
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}
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DataBuffer db;
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db.begin_write(0);
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info.network_encoder->encode(raw_vars, db);
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db.begin_read();
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info.network_encoder->decode(db, raw_vars);
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action_processor.vars.resize(raw_vars.size());
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for (int i = 0; i < p_vars.size(); i += 1) {
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action_processor.vars[i] = raw_vars[i];
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}
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}
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const NetActionInfo &SenderNetAction::get_action_info() const {
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return action_processor.nd->net_actions[action_processor.action_id];
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}
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void SenderNetAction::client_set_executed_input_id(uint32_t p_input_id) {
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peers_executed_input_id[1] = p_input_id;
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}
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uint32_t SenderNetAction::client_get_executed_input_id() const {
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const uint32_t *input_id = peers_executed_input_id.getptr(1);
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return input_id == nullptr ? UINT32_MAX : *input_id;
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}
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uint32_t SenderNetAction::peer_get_executed_input_id(int p_peer) const {
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const uint32_t *input_id = peers_executed_input_id.getptr(p_peer);
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return input_id == nullptr ? UINT32_MAX : *input_id;
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}
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void net_action::encode_net_action(
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const LocalVector<SenderNetAction *> &p_actions,
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int p_peer,
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DataBuffer &r_data_buffer) {
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for (uint32_t i = 0; i < p_actions.size(); i++) {
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// ---------------------------------------------------------- Add a boolean to note a new action
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const bool has_anotherone = true;
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r_data_buffer.add_bool(has_anotherone);
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// ----------------------------------------------------------------- Add the sender action token
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r_data_buffer.add_uint(p_actions[i]->action_token, DataBuffer::COMPRESSION_LEVEL_1);
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// ----------------------------------------------------------------------------- Add the node id
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const bool uses_node_id = p_actions[i]->action_processor.nd->id != UINT32_MAX;
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r_data_buffer.add_bool(uses_node_id);
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if (uses_node_id) {
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r_data_buffer.add_uint(p_actions[i]->action_processor.nd->id, DataBuffer::COMPRESSION_LEVEL_2);
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} else {
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r_data_buffer.add_variant(p_actions[i]->action_processor.nd->node->get_path());
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}
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// --------------------------------------------------------------------------- Add the action_id
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const NetActionId action_id = p_actions[i]->action_processor.action_id;
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r_data_buffer.add_uint(action_id, DataBuffer::COMPRESSION_LEVEL_2);
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// -------------------------------------------------------------------------- Add executed frame
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const uint32_t *executed_frame = p_actions[i]->peers_executed_input_id.getptr(p_peer);
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const bool has_executed_frame = executed_frame != nullptr;
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r_data_buffer.add_bool(has_executed_frame);
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if (has_executed_frame) {
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r_data_buffer.add_uint(*executed_frame, DataBuffer::COMPRESSION_LEVEL_1);
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}
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// --------------------------------------------------------------- Add the executed time changed
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const bool sender_executed_time_changed =
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p_actions[i]->sender_executed_time_changed &&
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p_peer == p_actions[i]->sender_peer;
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r_data_buffer.add_bool(sender_executed_time_changed);
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if (sender_executed_time_changed) {
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r_data_buffer.add_uint(p_actions[i]->triggerer_action_token, DataBuffer::COMPRESSION_LEVEL_1);
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}
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// --------------------------------------------------------------------------- Add the variables
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LocalVector<Variant> inputs;
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inputs.resize(p_actions[i]->action_processor.vars.size());
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for (uint32_t u = 0; u < inputs.size(); u++) {
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inputs[u] = p_actions[i]->action_processor.vars[u];
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}
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p_actions[i]->action_processor.nd->net_actions[action_id].network_encoder->encode(inputs, r_data_buffer);
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}
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const bool has_anotherone = false;
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r_data_buffer.add_bool(has_anotherone);
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}
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void net_action::decode_net_action(
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SceneSynchronizer *synchronizer,
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DataBuffer &p_data_buffer,
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int p_peer,
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LocalVector<SenderNetAction> &r_actions) {
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const int sender_peer = synchronizer->get_tree()->get_multiplayer()->get_rpc_sender_id();
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LocalVector<Variant> variables;
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while (p_data_buffer.get_bit_offset() < p_data_buffer.total_size()) {
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// ---------------------------------------------------------- Fetch the boolean `has_anotherone`
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const bool has_anotherone = p_data_buffer.read_bool();
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if (!has_anotherone) {
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break;
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}
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// --------------------------------------------------------------- Fetch the sender action token
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const uint32_t action_token = p_data_buffer.read_uint(DataBuffer::COMPRESSION_LEVEL_1);
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// --------------------------------------------------------------------------- Fetch the node id
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const bool uses_node_id = p_data_buffer.read_bool();
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// Fetch the node_data.
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NetUtility::NodeData *node_data;
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if (uses_node_id) {
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const uint32_t node_data_id = p_data_buffer.read_uint(DataBuffer::COMPRESSION_LEVEL_2);
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node_data = synchronizer->get_node_data(node_data_id);
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if (node_data == nullptr) {
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SceneSynchronizerDebugger::singleton()->debug_error(synchronizer, "The received action data contains a node which is not registered on this peer. NodeDataId: `" + itos(node_data_id) + "`");
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continue;
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}
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} else {
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Variant node_path = p_data_buffer.read_variant();
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ERR_FAIL_COND_MSG(node_path.get_type() != Variant::NODE_PATH, "The received acts data is malformed, expected NodePath at this point.");
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Node *node = synchronizer->get_node(node_path);
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if (node == nullptr) {
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SceneSynchronizerDebugger::singleton()->debug_error(synchronizer, String("The received action data contains a node path which is unknown: `") + node_path + "`");
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continue;
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}
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node_data = synchronizer->find_node_data(node);
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if (node_data == nullptr) {
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SceneSynchronizerDebugger::singleton()->debug_error(synchronizer, String("The received action data contains a node which is not registered on this peer. NodePath: `") + node_path + "`");
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continue;
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}
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}
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// ------------------------------------------------------------------------- Fetch the action_id
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const NetActionId action_id = p_data_buffer.read_uint(DataBuffer::COMPRESSION_LEVEL_2);
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if (node_data->net_actions.size() <= action_id) {
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SceneSynchronizerDebugger::singleton()->debug_error(synchronizer, "The received action data is malformed. This peer doesn't have the action_id (`" + itos(action_id) + "`) for the node `" + node_data->node->get_path() + "`");
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continue;
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}
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// ------------------------------------------------------------------------ Fetch executed frame
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uint32_t executed_frame = UINT32_MAX;
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const bool has_executed_frame = p_data_buffer.read_bool();
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if (has_executed_frame) {
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executed_frame = p_data_buffer.read_uint(DataBuffer::COMPRESSION_LEVEL_1);
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}
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// ------------------------------------------------------------- Fetch the executed time changed
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const bool sender_executed_time_changed = p_data_buffer.read_bool();
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uint32_t triggerer_action_token = action_token;
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if (sender_executed_time_changed) {
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triggerer_action_token = p_data_buffer.read_uint(DataBuffer::COMPRESSION_LEVEL_1);
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}
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// ------------------------------------------------------------------------- Fetch the variables
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variables.clear();
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node_data->net_actions[action_id].network_encoder->decode(p_data_buffer, variables);
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// This should never be triggered because the `has_anotherone` is meant to be false and stop the loop.
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ERR_FAIL_COND_MSG(p_data_buffer.get_bit_offset() >= p_data_buffer.total_size(), "The received action data is malformed.");
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Array arguments;
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arguments.resize(variables.size());
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for (uint32_t i = 0; i < variables.size(); i += 1) {
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arguments[i] = variables[i];
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}
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const uint32_t index = r_actions.size();
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r_actions.resize(index + 1);
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r_actions[index].action_token = action_token;
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r_actions[index].triggerer_action_token = triggerer_action_token;
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r_actions[index].sender_executed_time_changed = sender_executed_time_changed;
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r_actions[index].sender_peer = sender_peer;
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r_actions[index].peers_executed_input_id[p_peer] = executed_frame;
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r_actions[index].action_processor.nd = node_data;
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r_actions[index].action_processor.action_id = action_id;
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r_actions[index].action_processor.vars = arguments;
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}
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}
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bool NetActionSenderInfo::process_received_action(uint32_t p_action_index) {
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const uint64_t now = OS::get_singleton()->get_ticks_msec();
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bool already_received = true;
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if (last_received_action_id != UINT32_MAX) {
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if (last_received_action_id < p_action_index) {
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// Add all the in between ids as missing.
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for (uint32_t missing_action_id = last_received_action_id + 1; missing_action_id < p_action_index; missing_action_id += 1) {
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missing_actions.push_back({ missing_action_id, now });
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}
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last_received_action_id = p_action_index;
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already_received = false;
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} else if (last_received_action_id == p_action_index) {
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// Already known, drop it.
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already_received = true;
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} else {
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// Old act, check if it's a missing act.
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const int64_t index = missing_actions.find({ p_action_index, 0 });
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const bool known = index == -1;
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if (known) {
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already_received = true;
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} else {
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already_received = false;
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missing_actions.remove_unordered(index);
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}
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}
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} else {
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last_received_action_id = p_action_index;
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already_received = false;
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}
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return already_received;
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}
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void NetActionSenderInfo::check_missing_actions_and_clean_up(Node *p_owner) {
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const uint64_t now = OS::get_singleton()->get_ticks_msec();
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const uint64_t one_second = 1000;
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for (int64_t i = int64_t(missing_actions.size()) - 1; i >= 0; i -= 1) {
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if ((missing_actions[i].timestamp + one_second) <= now) {
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// After more than 1 second the action is still missing.
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SceneSynchronizerDebugger::singleton()->debug_warning(p_owner, "The action with ID: `" + itos(missing_actions[i].id) + "` was never received.");
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// Remove it from missing actions, this will:
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// 1. From now on this action will be discarded if received.
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// 2. Reduce the `missing_actions` array size.
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missing_actions.remove_unordered(i);
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}
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}
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}
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