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https://github.com/Relintai/pandemonium_engine.git
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30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFTextureSampler" inherits="Resource" version="4.2">
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<brief_description>
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Represents a GLTF texture sampler
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</brief_description>
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<description>
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Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
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Texture's magnification filter, used when the texture appears larger on screen than the source image.
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</member>
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<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
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Texture's minification filter, used when the texture appears smaller on screen than the source image.
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</member>
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<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
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Wrapping mode to use for S-axis (horizontal) texture coordinates.
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</member>
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<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
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Wrapping mode to use for T-axis (vertical) texture coordinates.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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