pandemonium_engine/scene
2023-09-05 08:01:57 +02:00
..
2d Backported from godot4: Fix NavigationAgent continues avoidance velocity 2023-09-05 08:01:57 +02:00
3d Backported from godot4: Fix NavigationAgent continues avoidance velocity 2023-09-05 08:01:57 +02:00
animation Make AnimationNodeBlendTree use OrderedHashMap insteads Map 2023-08-27 12:24:02 +02:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Changed 2 errors to just an if. 2023-06-15 15:42:07 +02:00
gui Fix scrolling behaviour with low page value 2023-08-30 10:48:48 +02:00
main Backported from godot4: Remove SceneTree debug avoidance hint 2023-09-04 21:43:06 +02:00
resources Backported from godot4: Fix cell_height for navigation meshes 2023-09-04 18:34:15 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_string_names.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00