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33 lines
1.4 KiB
C++
33 lines
1.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btFixedConstraint.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btTransformUtil.h"
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#include <new>
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btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
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: btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
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{
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setAngularLowerLimit(btVector3(0, 0, 0));
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setAngularUpperLimit(btVector3(0, 0, 0));
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setLinearLowerLimit(btVector3(0, 0, 0));
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setLinearUpperLimit(btVector3(0, 0, 0));
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}
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btFixedConstraint::~btFixedConstraint()
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{
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}
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