mirror of
https://github.com/Relintai/pandemonium_engine.git
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433 lines
14 KiB
XML
433 lines
14 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Terrain2DWorld" inherits="Navigation2D" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_chunk_added" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_create_chunk" qualifiers="virtual">
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<return type="Terrain2DChunk" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<argument index="2" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_draw" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_generate_chunk" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_generation_finished" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_get_channel_index_info" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="channel_type" type="int" />
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<description>
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</description>
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</method>
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<method name="_prepare_chunk_for_generation" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_set_voxel_with_tool" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="mode_add" type="bool" />
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<argument index="1" name="hit_position" type="Vector2" />
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<argument index="2" name="selected_voxel" type="int" />
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<argument index="3" name="isolevel" type="int" />
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<description>
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</description>
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</method>
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<method name="can_chunk_do_build_step">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="chunk_add">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<argument index="1" name="x" type="int" />
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<argument index="2" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_create">
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<return type="Terrain2DChunk" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_get">
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<return type="Terrain2DChunk" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_get_index">
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<return type="Terrain2DChunk" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_get_or_create">
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<return type="Terrain2DChunk" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_has" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_remove">
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<return type="Terrain2DChunk" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_remove_index">
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<return type="Terrain2DChunk" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="chunk_setup">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="chunks_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="generation_add_to">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="generation_get_index">
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<return type="Terrain2DChunk" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="generation_get_size" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="generation_queue_add_to">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="generation_queue_get_index">
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<return type="Terrain2DChunk" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="generation_queue_get_size" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="generation_queue_remove_index">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="generation_remove_index">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_channel_index_info">
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<return type="int" />
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<argument index="0" name="channel_type" type="int" enum="Terrain2DWorld.ChannelTypeInfo" />
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<description>
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</description>
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</method>
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<method name="get_chunk_at_world_position">
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<return type="Terrain2DChunk" />
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<argument index="0" name="world_position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_or_create_chunk_at_world_position">
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<return type="Terrain2DChunk" />
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<argument index="0" name="world_position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_voxel_at_world_position">
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<return type="int" />
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<argument index="0" name="world_position" type="Vector2" />
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<argument index="1" name="channel_index" type="int" />
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<description>
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</description>
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</method>
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<method name="is_position_walkable">
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<return type="bool" />
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<argument index="0" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="light_add">
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<return type="void" />
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<argument index="0" name="light" type="Terrain2DLight" />
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<description>
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</description>
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</method>
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<method name="light_get">
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<return type="Terrain2DLight" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="light_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="light_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="lights_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="lights_get">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="lights_set">
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<return type="void" />
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<argument index="0" name="chunks" type="Array" />
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<description>
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</description>
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</method>
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<method name="on_chunk_mesh_generation_finished">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="prop_add">
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<return type="void" />
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="prop" type="Prop2DData" />
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<argument index="2" name="apply_voxel_scale" type="bool" default="true" />
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<description>
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</description>
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</method>
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<method name="set_voxel_at_world_position">
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<return type="void" />
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<argument index="0" name="world_position" type="Vector2" />
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<argument index="1" name="data" type="int" />
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<argument index="2" name="channel_index" type="int" />
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<argument index="3" name="rebuild" type="bool" default="true" />
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<description>
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</description>
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</method>
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<method name="set_voxel_with_tool">
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<return type="void" />
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<argument index="0" name="mode_add" type="bool" />
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<argument index="1" name="hit_position" type="Vector2" />
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<argument index="2" name="selected_voxel" type="int" />
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<argument index="3" name="isolevel" type="int" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_add">
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<return type="void" />
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<argument index="0" name="structure" type="Terrain2DStructure" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_add_at_position">
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<return type="void" />
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<argument index="0" name="structure" type="Terrain2DStructure" />
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<argument index="1" name="world_position" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_get" qualifiers="const">
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<return type="Terrain2DStructure" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_remove">
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<return type="void" />
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<argument index="0" name="structure" type="Terrain2DStructure" />
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<description>
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</description>
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</method>
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<method name="voxel_structure_remove_index">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="voxel_structures_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="world_area_add">
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<return type="void" />
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<argument index="0" name="area" type="Terrain2DWorldArea" />
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<description>
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</description>
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</method>
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<method name="world_area_get" qualifiers="const">
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<return type="Terrain2DWorldArea" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="world_area_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="world_area_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="world_areas_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="get_active" default="true">
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</member>
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<member name="cell_size_x" type="int" setter="set_cell_size_x" getter="get_cell_size_x" default="32">
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</member>
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<member name="cell_size_y" type="int" setter="set_cell_size_y" getter="get_cell_size_y" default="32">
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</member>
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<member name="chunk_size_x" type="int" setter="set_chunk_size_x" getter="get_chunk_size_x" default="16">
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</member>
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<member name="chunk_size_y" type="int" setter="set_chunk_size_y" getter="get_chunk_size_y" default="16">
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</member>
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<member name="chunk_spawn_range" type="int" setter="set_chunk_spawn_range" getter="get_chunk_spawn_range" default="4">
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</member>
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<member name="chunks" type="Array" setter="chunks_set" getter="chunks_get" default="[ ]">
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</member>
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<member name="current_seed" type="int" setter="set_current_seed" getter="get_current_seed" default="0">
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</member>
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<member name="data_margin_end" type="int" setter="set_data_margin_end" getter="get_data_margin_end" default="0">
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</member>
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<member name="data_margin_start" type="int" setter="set_data_margin_start" getter="get_data_margin_start" default="0">
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="get_editable" default="false">
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</member>
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<member name="level_generator" type="Terrain2DLevelGenerator" setter="set_level_generator" getter="get_level_generator">
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</member>
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<member name="library" type="Terrain2DLibrary" setter="set_library" getter="get_library">
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</member>
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<member name="max_concurrent_generations" type="int" setter="set_max_concurrent_generations" getter="get_max_concurrent_generations" default="3">
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</member>
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<member name="mesh_transform_terrain" type="Transform2D" setter="mesh_transform_terrain_set" getter="mesh_transform_terrain_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="mesh_transform_wall_east" type="Transform2D" setter="mesh_transform_wall_east_set" getter="mesh_transform_wall_east_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="mesh_transform_wall_north" type="Transform2D" setter="mesh_transform_wall_north_set" getter="mesh_transform_wall_north_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="mesh_transform_wall_south" type="Transform2D" setter="mesh_transform_wall_south_set" getter="mesh_transform_wall_south_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="mesh_transform_wall_west" type="Transform2D" setter="mesh_transform_wall_west_set" getter="mesh_transform_wall_west_get" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="player" type="Node2D" setter="set_player" getter="get_player">
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</member>
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<member name="player_path" type="NodePath" setter="set_player_path" getter="get_player_path" default="NodePath("")">
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</member>
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<member name="voxel_structures" type="Array" setter="voxel_structures_set" getter="voxel_structures_get" default="[ ]">
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</member>
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</members>
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<signals>
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<signal name="chunk_added">
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</signal>
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<signal name="chunk_mesh_generation_finished">
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</signal>
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<signal name="chunk_removed">
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</signal>
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<signal name="generation_finished">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="CHANNEL_TYPE_INFO_TYPE" value="0" enum="ChannelTypeInfo">
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</constant>
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<constant name="CHANNEL_TYPE_INFO_ISOLEVEL" value="1" enum="ChannelTypeInfo">
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</constant>
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<constant name="CHANNEL_TYPE_INFO_LIQUID_FLOW" value="2" enum="ChannelTypeInfo">
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</constant>
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<constant name="NOTIFICATION_ACTIVE_STATE_CHANGED" value="9000">
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</constant>
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</constants>
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</class>
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