pandemonium_engine/modules/web/http_server_simple/web_server_simple.h

84 lines
3.1 KiB
C++

#ifndef WEB_SERVER_SIMPLE_H
#define WEB_SERVER_SIMPLE_H
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "../http/web_server.h"
#include "core/project_settings.h"
class HTTPServerSimple;
class WebServerSimple : public WebServer {
GDCLASS(WebServerSimple, WebServer);
public:
bool get_use_poll_thread();
void set_use_poll_thread(const bool val);
int get_poll_thread_count();
void set_poll_thread_count(const int val);
bool get_use_worker_threads();
void set_use_worker_threads(const bool val);
int get_worker_thread_count();
void set_worker_thread_count(const int val);
void _start();
void _stop();
WebServerSimple();
~WebServerSimple();
protected:
static void _bind_methods();
Ref<HTTPServerSimple> server;
bool server_quit;
Mutex server_lock;
Thread server_thread;
bool _use_poll_thread;
int _poll_thread_count;
bool _use_worker_threads;
int _worker_thread_count;
static void _server_thread_poll(void *data);
};
#endif