mirror of
https://github.com/Relintai/pandemonium_engine.git
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360 lines
12 KiB
C++
360 lines
12 KiB
C++
/*************************************************************************/
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/* prop_material_cache.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_material_cache.h"
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#include "../../props/props/prop_data.h"
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#include "../../props/props/prop_data_prop.h"
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#include "../../props/props/prop_data_tiled_wall.h"
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#include "../singleton/prop_cache.h"
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#include "../tiled_wall/tiled_wall_data.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
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#endif
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i].get_ref_ptr()); \
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} \
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return r;
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bool PropMaterialCache::get_initialized() {
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return _initialized;
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}
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void PropMaterialCache::set_initialized(const bool value) {
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_initialized = value;
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}
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bool PropMaterialCache::mutex_locked() {
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return _locked;
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}
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void PropMaterialCache::mutex_lock() {
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_mutex.lock();
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}
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void PropMaterialCache::mutex_unlock() {
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_mutex.unlock();
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}
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int PropMaterialCache::get_ref_count() {
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return _ref_count;
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}
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void PropMaterialCache::set_ref_count(const int value) {
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_ref_count = value;
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}
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void PropMaterialCache::inc_ref_count() {
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_ref_count += 1;
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}
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void PropMaterialCache::dec_ref_count() {
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_ref_count -= 1;
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}
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//Materials
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Ref<Material> PropMaterialCache::material_get(const int index) {
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ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
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return _materials[index];
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}
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Ref<Material> PropMaterialCache::material_lod_get(const int index) {
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ERR_FAIL_COND_V(_materials.size() == 0, Ref<Material>(NULL));
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if (index < 0) {
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return _materials[0];
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}
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if (index >= _materials.size()) {
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return _materials[_materials.size() - 1];
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}
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return _materials[index];
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}
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void PropMaterialCache::material_add(const Ref<Material> &value) {
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ERR_FAIL_COND(!value.is_valid());
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_materials.push_back(value);
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}
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void PropMaterialCache::material_set(const int index, const Ref<Material> &value) {
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ERR_FAIL_INDEX(index, _materials.size());
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_materials.set(index, value);
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}
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void PropMaterialCache::material_remove(const int index) {
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_materials.remove(index);
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}
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int PropMaterialCache::material_get_num() const {
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return _materials.size();
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}
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void PropMaterialCache::materials_clear() {
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_materials.clear();
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}
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Vector<Variant> PropMaterialCache::materials_get() {
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VARIANT_ARRAY_GET(_materials);
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}
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void PropMaterialCache::materials_set(const Vector<Variant> &materials) {
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_materials.clear();
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for (int i = 0; i < materials.size(); i++) {
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Ref<Material> material = Ref<Material>(materials[i]);
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_materials.push_back(material);
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}
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}
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void PropMaterialCache::texture_add(const Ref<Texture> &texture) {
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_textures.push_back(texture);
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}
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void PropMaterialCache::texture_remove(const Ref<Texture> &texture) {
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for (int i = 0; i < _textures.size(); ++i) {
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if (_textures[i] == texture) {
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_textures.remove(i);
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return;
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}
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}
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}
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void PropMaterialCache::texture_remove_index(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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}
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void PropMaterialCache::textures_clear() {
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_textures.clear();
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}
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int PropMaterialCache::texture_count() {
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return _textures.size();
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}
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Ref<Texture> PropMaterialCache::texture_get(const int index) {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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return _textures[index];
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}
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Ref<AtlasTexture> PropMaterialCache::texture_get_atlas(const int index) {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<AtlasTexture>());
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return texture_get_atlas_tex(_textures[index]);
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}
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Ref<AtlasTexture> PropMaterialCache::texture_get_atlas_tex(const Ref<Texture> &texture) {
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return Ref<AtlasTexture>();
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}
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Rect2 PropMaterialCache::texture_get_uv_rect(const Ref<Texture> &texture) {
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return Rect2(0, 0, 1, 1);
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}
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void PropMaterialCache::prop_add_textures(const Ref<PropData> &prop) {
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if (!prop.is_valid()) {
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return;
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}
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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Ref<PropDataMeshData> pdm = prop->get_prop(i);
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if (pdm.is_valid()) {
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Ref<Texture> tex = pdm->get_texture();
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if (!tex.is_valid())
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continue;
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texture_add(tex);
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continue;
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}
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#endif
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Ref<PropDataTiledWall> pdtw = prop->get_prop(i);
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if (pdtw.is_valid()) {
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Ref<TiledWallData> twd = pdtw->get_data();
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if (!twd.is_valid())
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continue;
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twd->setup_cache(Ref<PropMaterialCache>(this));
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continue;
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}
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Ref<PropDataProp> pdp = prop->get_prop(i);
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if (pdp.is_valid()) {
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prop_add_textures(pdp->get_prop());
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}
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}
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}
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void PropMaterialCache::prop_remove_textures(const Ref<PropData> &prop) {
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if (!prop.is_valid()) {
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return;
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}
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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Ref<PropDataMeshData> pdm = prop->get_prop(i);
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if (pdm.is_valid()) {
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Ref<Texture> tex = pdm->get_texture();
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if (!tex.is_valid())
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continue;
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texture_remove(tex);
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}
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#endif
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Ref<PropDataTiledWall> pdtw = prop->get_prop(i);
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if (pdtw.is_valid()) {
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Ref<TiledWallData> twd = pdtw->get_data();
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if (!twd.is_valid())
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continue;
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for (int j = 0; j < twd->get_tile_count(); ++j) {
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const Ref<Texture> &tex = twd->get_tile_texture(j);
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if (tex.is_valid()) {
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texture_remove(tex);
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}
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}
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for (int j = 0; j < twd->get_flavour_tile_count(); ++j) {
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const Ref<Texture> &tex = twd->get_flavour_tile_texture(j);
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if (tex.is_valid()) {
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texture_remove(tex);
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}
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}
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continue;
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}
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Ref<PropDataProp> pdp = prop->get_prop(i);
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if (pdp.is_valid()) {
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prop_remove_textures(pdp);
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}
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}
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}
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void PropMaterialCache::refresh_rects() {
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_initialized = true;
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}
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void PropMaterialCache::initial_setup_default() {
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//Note: call only on the main thread! Shader->duplicate() can crash if done from an another thread!
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PropCache *pc = PropCache::get_singleton();
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pc->ensure_materials_loaded();
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int matc = pc->material_get_num();
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for (int i = 0; i < matc; ++i) {
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Ref<Material> m = pc->material_get(i);
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ERR_CONTINUE(!m.is_valid());
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Ref<Material> md = m->duplicate();
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_materials.push_back(md);
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}
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}
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void PropMaterialCache::setup_material_albedo(Ref<Texture> texture) {
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if (has_method("_setup_material_albedo"))
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call("_setup_material_albedo", texture);
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}
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PropMaterialCache::PropMaterialCache() {
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_ref_count = 0;
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_initialized = false;
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_locked = false;
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}
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PropMaterialCache::~PropMaterialCache() {
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_materials.clear();
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}
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void PropMaterialCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_initialized"), &PropMaterialCache::get_initialized);
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ClassDB::bind_method(D_METHOD("set_initialized", "value"), &PropMaterialCache::set_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
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ClassDB::bind_method(D_METHOD("mutex_locked"), &PropMaterialCache::mutex_locked);
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ClassDB::bind_method(D_METHOD("mutex_lock"), &PropMaterialCache::mutex_lock);
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ClassDB::bind_method(D_METHOD("mutex_unlock"), &PropMaterialCache::mutex_unlock);
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ClassDB::bind_method(D_METHOD("get_ref_count"), &PropMaterialCache::get_ref_count);
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ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &PropMaterialCache::set_ref_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count");
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ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count);
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ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count);
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get);
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ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get);
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ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMaterialCache::material_add);
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ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &PropMaterialCache::material_set);
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ClassDB::bind_method(D_METHOD("material_remove", "index"), &PropMaterialCache::material_remove);
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ClassDB::bind_method(D_METHOD("material_get_num"), &PropMaterialCache::material_get_num);
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ClassDB::bind_method(D_METHOD("materials_clear"), &PropMaterialCache::materials_clear);
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ClassDB::bind_method(D_METHOD("materials_get"), &PropMaterialCache::materials_get);
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ClassDB::bind_method(D_METHOD("materials_set"), &PropMaterialCache::materials_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
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ClassDB::bind_method(D_METHOD("texture_add", "texture"), &PropMaterialCache::texture_add);
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ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &PropMaterialCache::texture_remove);
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ClassDB::bind_method(D_METHOD("texture_remove_index", "index"), &PropMaterialCache::texture_remove_index);
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ClassDB::bind_method(D_METHOD("textures_clear"), &PropMaterialCache::textures_clear);
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ClassDB::bind_method(D_METHOD("texture_count"), &PropMaterialCache::texture_count);
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ClassDB::bind_method(D_METHOD("texture_get", "index"), &PropMaterialCache::texture_get);
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ClassDB::bind_method(D_METHOD("texture_get_atlas", "index"), &PropMaterialCache::texture_get_atlas);
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ClassDB::bind_method(D_METHOD("texture_get_atlas_tex", "index"), &PropMaterialCache::texture_get_atlas_tex);
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ClassDB::bind_method(D_METHOD("texture_get_uv_rect", "texture"), &PropMaterialCache::texture_get_uv_rect);
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ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &PropMaterialCache::prop_add_textures);
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ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &PropMaterialCache::prop_remove_textures);
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ClassDB::bind_method(D_METHOD("refresh_rects"), &PropMaterialCache::refresh_rects);
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ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &PropMaterialCache::setup_material_albedo);
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}
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