pandemonium_engine/modules/props/props/prop_data_portal.h

75 lines
3.2 KiB
C++

#ifndef PROP_DATA_PORTAL_H
#define PROP_DATA_PORTAL_H
/*************************************************************************/
/* prop_data_portal.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_data_entry.h"
class PropDataPortal : public PropDataEntry {
GDCLASS(PropDataPortal, PropDataEntry);
public:
bool get_is_active() const;
void set_is_active(bool p_active);
bool get_is_two_way() const;
void set_is_two_way(bool p_two_way);
bool get_use_default_margin() const;
void set_use_default_margin(bool p_use);
real_t get_portal_margin() const;
void set_portal_margin(real_t p_margin);
PoolVector<Vector2> get_points() const;
void set_points(const PoolVector<Vector2> &p_points);
bool _processor_handles(Node *node);
void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
Node *_processor_get_node_for(const Transform &transform);
PropDataPortal();
~PropDataPortal();
protected:
static void _bind_methods();
private:
bool _is_active;
bool _is_two_way;
bool _use_default_margin;
real_t _portal_margin;
PoolVector<Vector2> _points;
};
#endif