pandemonium_engine/platform/javascript
Relintai b6252e8d3a Ported: [Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:
scons p=javascript serve
If you also wish to run the browser, call instead:
scons p=javascript run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
- Faless
eda014197f
2022-12-22 17:45:13 +01:00
..
api Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
export Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d 2022-09-17 17:36:35 +02:00
js Ported: Change auto to default in cursor css settings. 2022-10-08 17:34:43 +02:00
.eslintrc.engine.js Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.eslintrc.js Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.eslintrc.libs.js Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
audio_driver_javascript.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio_driver_javascript.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
detect.py SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
dom_keys.inc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
emscripten_helpers.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client_javascript.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client.h.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
javascript_main.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
javascript_runtime.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
javascript_singleton.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_javascript.cpp HTML5: Add missing OS::get_cursor_shape() implementation 2022-10-08 17:31:11 +02:00
os_javascript.h HTML5: Add missing OS::get_cursor_shape() implementation 2022-10-08 17:31:11 +02:00
package-lock.json Ported: Replace local web server setup for web editor with a Python-based solution 2022-12-22 16:38:31 +01:00
package.json Ported: Replace local web server setup for web editor with a Python-based solution 2022-12-22 16:38:31 +01:00
pandemonium_audio.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_js.h Fix javascript build. 2022-08-19 16:23:02 +02:00
platform_config.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Ported: [Web] Add the "serve" and "run" scons targets. 2022-12-22 17:45:13 +01:00
serve.py Ported: [Web] Add the "serve" and "run" scons targets. 2022-12-22 17:45:13 +01:00

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.