pandemonium_engine/modules/web/http/web_server.h

67 lines
1.6 KiB
C++

#ifndef WEB_SERVER_H
#define WEB_SERVER_H
#include "core/os/rw_lock.h"
#include "scene/main/node.h"
class WebServerRequest;
class WebNode;
class WebRoot;
class HTTPSessionManager;
class WebServer : public Node {
GDCLASS(WebServer, Node);
public:
enum {
NOTIFICATION_WEB_SERVER_STARTED = 2000,
NOTIFICATION_WEB_SERVER_STOPPED = 2001,
NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED = 2002,
};
bool get_is_running();
WebNode *get_web_root();
HTTPSessionManager *get_session_manager();
void server_handle_request(Ref<WebServerRequest> request);
// The server is expected to be running in a heavily multi threaded setting,
// if you want to safely change to root, or to heavily change the tree
// you need to lock the tree, however triggering a change like this using a web interface
// from within a server would cause a deadlock, so if you want to do something like this
// you can call request_write_lock() while handling a request, then
// do the desired change when your node receives NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED
// Also note that every WebNode has a lock similar to this for the same reason,
// if you want to only change a certain WebNode's children, only lock that particular node.
void request_write_lock();
void refresh_root();
void start();
void stop();
virtual void _start();
virtual void _stop();
String get_configuration_warning() const;
WebServer();
~WebServer();
protected:
void _notification(int p_what);
static void _bind_methods();
bool _is_running;
WebNode *_web_root;
HTTPSessionManager *_session_manager;
bool _write_lock_requested;
RWLock _rw_lock;
};
#endif