mirror of
https://github.com/Relintai/pandemonium_engine.git
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260 lines
7.9 KiB
C++
260 lines
7.9 KiB
C++
#ifndef TILE_MAP_EDITOR_PLUGIN_H
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#define TILE_MAP_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* tile_map_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/tool_button.h"
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#include "tile_map.h"
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class HSlider;
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class PopupMenu;
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class ItemList;
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class VSeparator;
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class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_ERASING,
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TOOL_RECTANGLE_PAINT,
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TOOL_RECTANGLE_ERASE,
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TOOL_LINE_PAINT,
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TOOL_LINE_ERASE,
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TOOL_SELECTING,
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TOOL_BUCKET,
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TOOL_PICKING,
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TOOL_PASTING
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};
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enum Options {
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OPTION_COPY,
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OPTION_ERASE_SELECTION,
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OPTION_FIX_INVALID,
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OPTION_CUT
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};
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TileMap *node;
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bool manual_autotile;
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bool priority_atlastile;
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Vector2 manual_position;
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EditorNode *editor;
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UndoRedo *undo_redo;
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Control *canvas_item_editor_viewport;
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LineEdit *search_box;
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HSlider *size_slider;
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ItemList *palette;
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ItemList *manual_palette;
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Label *info_message;
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HBoxContainer *toolbar;
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HBoxContainer *toolbar_right;
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Label *tile_info;
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MenuButton *options;
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ToolButton *paint_button;
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ToolButton *bucket_fill_button;
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ToolButton *picker_button;
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ToolButton *select_button;
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ToolButton *flip_horizontal_button;
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ToolButton *flip_vertical_button;
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ToolButton *rotate_left_button;
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ToolButton *rotate_right_button;
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ToolButton *clear_transform_button;
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CheckBox *manual_button;
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CheckBox *priority_button;
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Tool tool;
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Tool last_tool;
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bool selection_active;
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bool mouse_over;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i autotile_coord;
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Point2i rectangle_begin;
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Rect2i rectangle;
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Point2i over_tile;
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bool refocus_over_tile;
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bool *bucket_cache_visited;
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Rect2i bucket_cache_rect;
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int bucket_cache_tile;
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PoolVector<Vector2> bucket_cache;
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List<Point2i> bucket_queue;
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struct CellOp {
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int idx;
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bool xf;
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bool yf;
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bool tr;
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Vector2 ac;
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CellOp() :
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idx(TileMap::INVALID_CELL),
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xf(false),
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yf(false),
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tr(false) {}
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};
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Map<Point2i, CellOp> paint_undo;
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struct TileData {
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Point2i pos;
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int cell;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i autotile_coord;
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TileData() :
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cell(TileMap::INVALID_CELL),
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flip_h(false),
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flip_v(false),
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transpose(false) {}
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};
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List<TileData> copydata;
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Map<Point2i, CellOp> undo_data;
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Vector<int> invalid_cell;
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void _pick_tile(const Point2 &p_pos);
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PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
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void _fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op);
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void _erase_points(const PoolVector<Vector2> &p_points);
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void _select(const Point2i &p_from, const Point2i &p_to);
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void _erase_selection();
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void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _clear_bucket_cache();
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void _update_copydata();
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Vector<int> get_selected_tiles() const;
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void set_selected_tiles(Vector<int> p_tile);
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void _manual_toggled(bool p_enabled);
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void _priority_toggled(bool p_enabled);
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void _text_entered(const String &p_text);
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void _text_changed(const String &p_text);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_palette();
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void _update_button_tool();
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void _button_tool_select(int p_tool);
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void _menu_option(int p_option);
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void _palette_selected(int index);
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void _palette_multi_selected(int index, bool selected);
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void _palette_input(const Ref<InputEvent> &p_event);
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Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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void _start_undo(const String &p_action);
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void _finish_undo();
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void _create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
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void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i &p_autotile_coord = Point2());
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void _canvas_mouse_enter();
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void _canvas_mouse_exit();
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void _tileset_settings_changed();
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void _icon_size_changed(float p_value);
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void _clear_transform();
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void _flip_horizontal();
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void _flip_vertical();
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void _rotate(int steps);
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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CellOp _get_op_from_cell(const Point2i &p_pos);
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public:
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HBoxContainer *get_toolbar() const { return toolbar; }
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HBoxContainer *get_toolbar_right() const { return toolbar_right; }
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Label *get_tile_info() const { return tile_info; }
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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~TileMapEditor();
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};
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class TileMapEditorPlugin : public EditorPlugin {
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GDCLASS(TileMapEditorPlugin, EditorPlugin);
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TileMapEditor *tile_map_editor;
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protected:
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void _notification(int p_what);
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const { return "TileMap"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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TileMapEditorPlugin(EditorNode *p_node);
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~TileMapEditorPlugin();
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};
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#endif // TILE_MAP_EDITOR_PLUGIN_H
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