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config.py
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Added the database classes to the build.
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2022-07-06 12:46:22 +02:00 |
database_connection.cpp
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Added table version getters and setters to the DatabaseConnection.
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2022-07-23 14:45:34 +02:00 |
database_connection.h
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Added table version getters and setters to the DatabaseConnection.
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2022-07-23 14:45:34 +02:00 |
database_manager.cpp
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Reimplemented migrations support.
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2022-07-23 14:46:05 +02:00 |
database_manager.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
database_multi_threaded.cpp
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Fix duplicate binds.
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2022-07-06 12:53:54 +02:00 |
database_multi_threaded.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
database_single_threaded.cpp
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Fix duplicate binds.
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2022-07-06 12:53:54 +02:00 |
database_single_threaded.h
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Added multi threaded and single threaded Database base classes.
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2022-07-06 10:11:17 +02:00 |
database.cpp
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Fix duplicate binds.
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2022-07-06 12:53:54 +02:00 |
database.h
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Fully cleaned and added the sqlite database backend to the build.
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2022-07-06 22:14:37 +02:00 |
query_builder.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
query_builder.h
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Fully cleaned and added the sqlite database backend to the build.
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2022-07-06 22:14:37 +02:00 |
query_result.cpp
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Fully cleaned and added the sqlite database backend to the build.
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2022-07-06 22:14:37 +02:00 |
query_result.h
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Fully cleaned and added the sqlite database backend to the build.
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2022-07-06 22:14:37 +02:00 |
register_types.cpp
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Added binds + methods to the DatabaseManager, and set it up as a singleton.
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2022-07-23 13:37:24 +02:00 |
register_types.h
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Initial database module setup.
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2022-07-05 14:45:45 +02:00 |
SCsub
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Added the database classes to the build.
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2022-07-06 12:46:22 +02:00 |
table_builder.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
table_builder.h
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Clenaed up table builder, and added bindings for it. I also reworked it's api a bit. I don't think anyone will implement databases using gdscript, so I did it a bit differently than usual. Also if the need arises, a subclass can be implemented that is implementable through scripting.O
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2022-07-05 19:42:27 +02:00 |