pandemonium_engine/core
2022-08-17 12:53:49 +02:00
..
bind File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-02 17:58:32 +02:00
containers Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
crypto
io Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
log
math Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
os Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
array.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
array.h Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
bitfield_dynamic.cpp
bitfield_dynamic.h
char_range.inc Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
char_utils.h Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
class_db.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
class_db.h
command_queue_mt.cpp
command_queue_mt.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
compressed_translation.cpp
compressed_translation.h
core_builders.py
core_string_names.cpp
core_string_names.h
dictionary.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
dictionary.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
engine.cpp
engine.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
error_list.h
error_macros.cpp Errors: Fallback to fprintf if OS singleton doesn't exist 2022-07-29 16:31:28 +02:00
error_macros.h
func_ref.cpp
func_ref.h
global_constants.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
global_constants.h
image.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
image.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
input_map.cpp
input_map.h
int_types.h
make_binders.py
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
method_ptrcall.h Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
node_path.cpp
node_path.h
object_id.h
object_rc.h
object.cpp fix get_meta() with defalt value 2022-07-28 10:19:20 +02:00
object.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
pair.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Ported: ProjectSettings: Ensure 'editor/' settings aren't nested 2022-07-29 10:45:12 +02:00
project_settings.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h Added a new templated WeakRef (WRef) class. 2022-08-04 14:31:00 +02:00
register_core_types.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
register_core_types.h
resource.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
resource.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
rid_handle.cpp
rid_handle.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
rid.cpp
rid.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
safe_refcount.cpp
safe_refcount.h Use the right memory ordering in SafeNumeric operations 2022-07-29 21:58:53 +02:00
script_debugger_local.cpp Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
script_debugger_local.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
script_language.cpp
script_language.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
SCsub Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
string_buffer.h Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
string_builder.cpp
string_builder.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
string_name.cpp Fix _scs_create's implementation. 2022-08-08 17:58:43 +02:00
string_name.h Removed the SNAME macro, I'll probably keep static counting support for StringNames though. 2022-08-11 20:22:51 +02:00
translation.cpp
translation.h
type_info.h Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
typedefs.h
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
ustring.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
variant_call.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
variant_op.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
variant_parser.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
variant_parser.h
variant.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
variant.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
version.h