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bind
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File: Re-add support to skip CR (\r ) in File::get_as_text
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2022-08-02 17:58:32 +02:00 |
containers
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
crypto
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io
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
log
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math
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
os
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
array.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
array.h
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
bitfield_dynamic.cpp
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bitfield_dynamic.h
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char_range.inc
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
char_utils.h
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
class_db.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
class_db.h
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command_queue_mt.cpp
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command_queue_mt.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
compressed_translation.cpp
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compressed_translation.h
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core_builders.py
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core_string_names.cpp
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core_string_names.h
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dictionary.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
dictionary.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
engine.cpp
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engine.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
error_list.h
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error_macros.cpp
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Errors: Fallback to fprintf if OS singleton doesn't exist
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2022-07-29 16:31:28 +02:00 |
error_macros.h
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func_ref.cpp
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func_ref.h
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global_constants.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
global_constants.h
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image.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
image.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
input_map.cpp
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input_map.h
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int_types.h
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make_binders.py
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message_queue.cpp
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message_queue.h
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method_bind.cpp
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method_bind.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
method_ptrcall.h
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
node_path.cpp
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node_path.h
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object_id.h
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object_rc.h
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object.cpp
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fix get_meta() with defalt value
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2022-07-28 10:19:20 +02:00 |
object.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
pair.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
path_remap.cpp
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path_remap.h
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pool_allocator.cpp
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pool_allocator.h
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print_string.cpp
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print_string.h
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project_settings.cpp
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Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
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2022-07-29 10:45:12 +02:00 |
project_settings.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
ref_ptr.cpp
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ref_ptr.h
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reference.cpp
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reference.h
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Added a new templated WeakRef (WRef) class.
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2022-08-04 14:31:00 +02:00 |
register_core_types.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
register_core_types.h
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resource.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
resource.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
rid_handle.cpp
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rid_handle.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
rid.cpp
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rid.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
safe_refcount.cpp
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safe_refcount.h
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Use the right memory ordering in SafeNumeric operations
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2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_debugger_local.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
script_language.cpp
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script_language.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
string_buffer.h
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
string_builder.cpp
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string_builder.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
string_name.cpp
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Fix _scs_create's implementation.
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2022-08-08 17:58:43 +02:00 |
string_name.h
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Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
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2022-08-11 20:22:51 +02:00 |
translation.cpp
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translation.h
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type_info.h
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
typedefs.h
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ucaps.h
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undo_redo.cpp
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undo_redo.h
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ustring.cpp
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
ustring.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
variant_call.cpp
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
variant_op.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
variant_parser.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
variant_parser.h
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variant.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
variant.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
version.h
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