pandemonium_engine/modules/steering_ai/behaviors/gsai_blend.h

42 lines
914 B
C++

#ifndef GSAI_BLEND_H
#define GSAI_BLEND_H
#include "core/object/reference.h"
#include "../gsai_steering_behavior.h"
class GSAISteeringBehavior;
class GSAITargetAcceleration;
class GSAIBlend : public GSAISteeringBehavior {
GDCLASS(GSAIBlend, GSAISteeringBehavior);
public:
void add_behavior(const Ref<GSAISteeringBehavior> &behavior, const float weight);
Ref<GSAISteeringBehavior> get_behavior(const int index);
float get_behavior_weight(const int index);
void remove_behavior(const int index);
int get_behaviour_count();
Ref<GSAITargetAcceleration> get_accel();
void _calculate_steering(Ref<GSAITargetAcceleration> blended_accel);
GSAIBlend();
~GSAIBlend();
protected:
struct GSAIBlendBehaviorEntry {
Ref<GSAISteeringBehavior> behavior;
float weight;
};
protected:
static void _bind_methods();
Vector<GSAIBlendBehaviorEntry> _behaviors;
Ref<GSAITargetAcceleration> _accel;
};
#endif