mirror of
https://github.com/Relintai/pandemonium_engine.git
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95 lines
4.2 KiB
C++
95 lines
4.2 KiB
C++
/*************************************************************************/
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/* gsai_target_acceleration.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gsai_target_acceleration.h"
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#include "core/math/math_funcs.h"
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#include "gsai_steering_agent.h"
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Vector3 GSAITargetAcceleration::get_linear() {
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return linear;
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}
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void GSAITargetAcceleration::set_linear(const Vector3 &val) {
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linear = val;
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}
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float GSAITargetAcceleration::get_angular() const {
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return angular;
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}
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void GSAITargetAcceleration::set_angular(const float val) {
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angular = val;
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}
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void GSAITargetAcceleration::set_zero() {
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linear.x = 0.0;
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linear.y = 0.0;
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linear.z = 0.0;
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angular = 0.0;
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}
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void GSAITargetAcceleration::add_scaled_accel(const Ref<GSAITargetAcceleration> &accel, const float scalar) {
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linear += accel->linear * scalar;
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angular += accel->angular * scalar;
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}
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float GSAITargetAcceleration::get_magnitude_squared() {
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return linear.length_squared() + angular * angular;
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}
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float GSAITargetAcceleration::get_magnitude() {
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return Math::sqrt(get_magnitude_squared());
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}
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GSAITargetAcceleration::GSAITargetAcceleration() {
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angular = 0.0;
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}
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GSAITargetAcceleration::~GSAITargetAcceleration() {
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}
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void GSAITargetAcceleration::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_linear"), &GSAITargetAcceleration::get_linear);
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ClassDB::bind_method(D_METHOD("set_linear", "value"), &GSAITargetAcceleration::set_linear);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear"), "set_linear", "get_linear");
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ClassDB::bind_method(D_METHOD("get_angular"), &GSAITargetAcceleration::get_angular);
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ClassDB::bind_method(D_METHOD("set_angular", "value"), &GSAITargetAcceleration::set_angular);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular"), "set_angular", "get_angular");
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ClassDB::bind_method(D_METHOD("set_zero"), &GSAITargetAcceleration::set_zero);
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ClassDB::bind_method(D_METHOD("add_scaled_accel", "accel", "scalar"), &GSAITargetAcceleration::add_scaled_accel);
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ClassDB::bind_method(D_METHOD("get_magnitude_squared"), &GSAITargetAcceleration::get_magnitude_squared);
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ClassDB::bind_method(D_METHOD("get_magnitude"), &GSAITargetAcceleration::get_magnitude);
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}
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