mirror of
https://github.com/Relintai/pandemonium_engine.git
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88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
#ifndef CONTEXT_GL_X11_H
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#define CONTEXT_GL_X11_H
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/*************************************************************************/
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/* context_gl_x11.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include "core/os/os.h"
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrender.h>
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struct ContextGL_X11_Private;
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class ContextGL_X11 {
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public:
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enum ContextType {
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OLDSTYLE,
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GLES_2_0_COMPATIBLE,
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GLES_3_0_COMPATIBLE
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};
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private:
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ContextGL_X11_Private *p;
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OS::VideoMode default_video_mode;
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//::Colormap x11_colormap;
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::Display *x11_display;
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::Window &x11_window;
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bool double_buffer;
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bool direct_render;
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int glx_minor, glx_major;
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bool use_vsync;
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ContextType context_type;
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public:
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void release_current();
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void make_current();
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void swap_buffers();
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int get_window_width();
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int get_window_height();
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void *get_glx_context();
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bool is_offscreen_available() const;
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void make_offscreen_current();
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void release_offscreen_current();
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Error initialize();
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void set_use_vsync(bool p_use);
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bool is_using_vsync() const;
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ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
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~ContextGL_X11();
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};
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#endif
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#endif
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#endif
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