pandemonium_engine/platform
Ted Spikes f66c0b7d91 Check for ios_simulator when building for x86_64
(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
..
android SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
frt Also renamed the files. 2022-08-19 21:24:36 +02:00
frt_sdl Also renamed the files. 2022-08-19 21:24:36 +02:00
iphone Check for ios_simulator when building for x86_64 2022-10-08 16:22:25 +02:00
javascript SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
osx SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
server SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
windows SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
x11 SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00