pandemonium_engine/modules/steering_ai/gsai_target_acceleration.h

66 lines
2.9 KiB
C++

#ifndef GSAI_TARGET_ACCELERATION_H
#define GSAI_TARGET_ACCELERATION_H
/*************************************************************************/
/* gsai_target_acceleration.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/int_types.h"
#include "core/math/vector3.h"
#include "core/object/reference.h"
class GSAITargetAcceleration : public Reference {
GDCLASS(GSAITargetAcceleration, Reference);
public:
Vector3 get_linear();
void set_linear(const Vector3 &val);
float get_angular() const;
void set_angular(const float val);
void set_zero();
void add_scaled_accel(const Ref<GSAITargetAcceleration> &accel, const float scalar);
float get_magnitude_squared();
float get_magnitude();
GSAITargetAcceleration();
~GSAITargetAcceleration();
protected:
static void _bind_methods();
Vector3 linear;
float angular;
};
#endif