pandemonium_engine/modules/steering_ai/gsai_steering_behavior.cpp

86 lines
4.1 KiB
C++

/*************************************************************************/
/* gsai_steering_behavior.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_steering_behavior.h"
#include "gsai_steering_agent.h"
#include "gsai_target_acceleration.h"
bool GSAISteeringBehavior::get_is_enabled() const {
return is_enabled;
}
void GSAISteeringBehavior::set_is_enabled(const bool val) {
is_enabled = val;
}
Ref<GSAISteeringAgent> GSAISteeringBehavior::get_agent() {
return agent;
}
void GSAISteeringBehavior::set_agent(const Ref<GSAISteeringAgent> &val) {
agent = val;
}
void GSAISteeringBehavior::calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
if (is_enabled) {
call("_calculate_steering", acceleration);
} else {
acceleration->set_zero();
}
}
void GSAISteeringBehavior::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
acceleration->set_zero();
}
GSAISteeringBehavior::GSAISteeringBehavior() {
is_enabled = true;
}
GSAISteeringBehavior::~GSAISteeringBehavior() {
}
void GSAISteeringBehavior::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled);
ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled");
ClassDB::bind_method(D_METHOD("get_agent"), &GSAISteeringBehavior::get_agent);
ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAISteeringBehavior::set_agent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
BIND_VMETHOD(MethodInfo("_calculate_steering", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration")));
ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering);
ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering);
}