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91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
#ifndef GSAI_STEERING_AGENT_H
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#define GSAI_STEERING_AGENT_H
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/*************************************************************************/
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/* gsai_steering_agent.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/int_types.h"
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#include "core/math/vector3.h"
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#include "core/object/reference.h"
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#include "gsai_agent_location.h"
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class GSAISteeringAgent : public GSAIAgentLocation {
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GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
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public:
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float get_zero_linear_speed_threshold() const;
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void set_zero_linear_speed_threshold(const float val);
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float get_linear_speed_max() const;
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void set_linear_speed_max(const float val);
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float get_linear_acceleration_max() const;
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void set_linear_acceleration_max(const float val);
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float get_angular_speed_max() const;
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void set_angular_speed_max(const float val);
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float get_angular_acceleration_max() const;
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void set_angular_acceleration_max(const float val);
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Vector3 get_linear_velocity();
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void set_linear_velocity(const Vector3 &val);
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float get_angular_velocity() const;
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void set_angular_velocity(const float val);
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float get_bounding_radius() const;
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void set_bounding_radius(const float val);
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bool get_is_tagged() const;
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void set_is_tagged(const bool val);
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GSAISteeringAgent();
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~GSAISteeringAgent();
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protected:
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static void _bind_methods();
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float zero_linear_speed_threshold;
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float linear_speed_max;
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float linear_acceleration_max;
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float angular_speed_max;
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float angular_acceleration_max;
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Vector3 linear_velocity;
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float angular_velocity;
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float bounding_radius;
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bool is_tagged;
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};
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#endif
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