pandemonium_engine/modules/steering_ai/gsai_group_behavior.cpp

78 lines
3.8 KiB
C++

/*************************************************************************/
/* gsai_group_behavior.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_group_behavior.h"
#include "gsai_steering_agent.h"
#include "proximities/gsai_proximity.h"
Ref<GSAIProximity> GSAIGroupBehavior::get_proximity() {
return proximity;
}
void GSAIGroupBehavior::set_proximity(const Ref<GSAIProximity> &val) {
proximity = val;
}
Ref<FuncRef> GSAIGroupBehavior::get_callback() {
return _callback;
}
void GSAIGroupBehavior::set_callback(const Ref<FuncRef> &val) {
_callback = val;
}
bool GSAIGroupBehavior::_report_neighbor(Ref<GSAISteeringAgent> neighbor) {
return false;
}
GSAIGroupBehavior::GSAIGroupBehavior() {
_callback.instance();
_callback->set_instance(this);
_callback->set_function("_report_neighbor");
}
GSAIGroupBehavior::~GSAIGroupBehavior() {
}
void GSAIGroupBehavior::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_proximity"), &GSAIGroupBehavior::get_proximity);
ClassDB::bind_method(D_METHOD("set_proximity", "value"), &GSAIGroupBehavior::set_proximity);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "proximity", PROPERTY_HINT_RESOURCE_TYPE, "GSAIProximity"), "set_proximity", "get_proximity");
ClassDB::bind_method(D_METHOD("get_callback"), &GSAIGroupBehavior::get_callback);
ClassDB::bind_method(D_METHOD("set_callback", "value"), &GSAIGroupBehavior::set_callback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "_callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef"), "set_callback", "get_callback");
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_report_neighbor", PropertyInfo(Variant::OBJECT, "neighbor", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent")));
ClassDB::bind_method(D_METHOD("_report_neighbor", "neighbor"), &GSAIGroupBehavior::_report_neighbor);
}