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https://github.com/Relintai/pandemonium_engine.git
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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
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#include "sdf3d_shape_sphere.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdf3dShapeSphere::get_output() {
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return output;
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}
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void MMSdf3dShapeSphere::set_output(const Ref<MMNodeUniversalProperty> &val) {
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output = val;
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}
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float MMSdf3dShapeSphere::get_radius() const {
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return radius;
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}
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void MMSdf3dShapeSphere::set_radius(const float val) {
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radius = val;
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emit_changed();
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output->do_emit_changed();
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}
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void MMSdf3dShapeSphere::_init_properties() {
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if (!output.is_valid()) {
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output.instance();
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output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
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}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
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output->set_slot_name(">>> Output >>>");
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output->set_get_value_from_owner(true);
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register_output_property(output);
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}
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void MMSdf3dShapeSphere::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(output);
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mm_graph_node->add_slot_float("get_radius", "set_radius", "Radius", 0.01);
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}
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Vector2 MMSdf3dShapeSphere::_get_property_value_sdf3d(const Vector3 &uv3) {
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return MMAlgos::sdf3d_sphere(uv3, radius);
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}
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MMSdf3dShapeSphere::MMSdf3dShapeSphere() {
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radius = 0.5;
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}
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MMSdf3dShapeSphere::~MMSdf3dShapeSphere() {
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}
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void MMSdf3dShapeSphere::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dShapeSphere::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dShapeSphere::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_radius"), &MMSdf3dShapeSphere::get_radius);
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ClassDB::bind_method(D_METHOD("set_radius", "value"), &MMSdf3dShapeSphere::set_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
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}
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