mirror of
https://github.com/Relintai/pandemonium_engine.git
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137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
#ifndef PATH_EDITOR_PLUGIN_H
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#define PATH_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* path_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/spatial_editor_gizmos.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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class Camera;
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class EditorNode;
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class InputEvent;
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class MenuButton;
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class Path;
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class Separator;
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class Spatial;
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class ToolButton;
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class PathSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(PathSpatialGizmo, EditorSpatialGizmo);
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Path *path;
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mutable Vector3 original;
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mutable float orig_in_length;
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mutable float orig_out_length;
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public:
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virtual String get_handle_name(int p_id, bool p_secondary) const;
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virtual Variant get_handle_value(int p_id, bool p_secondary);
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virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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PathSpatialGizmo(Path *p_path = nullptr);
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};
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class PathSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(PathSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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protected:
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Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
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public:
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String get_gizmo_name() const;
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int get_priority() const;
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PathSpatialGizmoPlugin();
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};
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class PathEditorPlugin : public EditorPlugin {
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GDCLASS(PathEditorPlugin, EditorPlugin);
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Separator *sep;
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ToolButton *curve_create;
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ToolButton *curve_edit;
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ToolButton *curve_del;
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ToolButton *curve_close;
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MenuButton *handle_menu;
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EditorNode *editor;
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Path *path;
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void _mode_changed(int p_idx);
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void _close_curve();
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void _handle_option_pressed(int p_option);
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bool handle_clicked;
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bool mirror_handle_angle;
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bool mirror_handle_length;
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enum HandleOption {
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HANDLE_OPTION_ANGLE,
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HANDLE_OPTION_LENGTH
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};
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Path *get_edited_path() { return path; }
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static PathEditorPlugin *singleton;
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
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//virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
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virtual String get_name() const { return "Path"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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bool mirror_angle_enabled() { return mirror_handle_angle; }
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bool mirror_length_enabled() { return mirror_handle_length; }
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bool is_handle_clicked() { return handle_clicked; }
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void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
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PathEditorPlugin(EditorNode *p_node);
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~PathEditorPlugin();
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};
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#endif // PATH_EDITOR_PLUGIN_H
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