pandemonium_engine/platform/iphone
Rémi Verschelde c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Fix generation of duplicate locale property list files. 2022-09-16 22:34:51 +02:00
plugin Moved the error macros. 2022-08-17 15:14:19 +02:00
app_delegate.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
app_delegate.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
device_metrics.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
device_metrics.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ios.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
ios.mm Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
joypad_iphone.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_iphone.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
keyboard_input_view.h Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
keyboard_input_view.mm Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
main.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
os_iphone.h Also renamed the files. 2022-08-19 21:24:36 +02:00
os_iphone.mm Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_app_delegate.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_app_delegate.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_iphone.mm Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
pandemonium_view_gesture_recognizer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_gesture_recognizer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
pandemonium_view_renderer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_renderer.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
pandemonium_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
platform_config.h Clean iOS platform config of long gone macro 2022-09-16 21:01:17 +02:00
power_iphone.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_iphone.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00