..
shaders
GLES2: Make GPU skinning more consistent
2023-08-27 12:18:05 +02:00
rasterizer_canvas_base_gles2.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
rasterizer_canvas_base_gles2.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
rasterizer_canvas_gles2.cpp
Add back missing line.
2022-09-17 00:23:56 +02:00
rasterizer_canvas_gles2.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rasterizer_gles2.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
rasterizer_gles2.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
rasterizer_scene_gles2.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
rasterizer_scene_gles2.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
rasterizer_storage_gles2.cpp
Ported: Hierarchical culling - Add extra check to skeleton_attach_canvas_item
2023-08-27 22:03:35 +02:00
rasterizer_storage_gles2.h
Ported: Fix 2D MultiMesh hierarchical culling
2023-08-27 21:28:30 +02:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shader_compiler_gles2.cpp
Backported: [3.x] Fix NODE_POSITION_VIEW Shader Built-In
2023-06-11 09:38:19 +02:00
shader_compiler_gles2.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
shader_gles2.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
shader_gles2.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00