pandemonium_engine/modules/paint/editor/paint_inspector_plugin.cpp

71 lines
3.4 KiB
C++

/*************************************************************************/
/* paint_inspector_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "paint_inspector_plugin.h"
#include "../ui/property_inspectors/paint_project_property_inspector.h"
#include "../ui/property_inspectors/paint_project_tools_property_inspector.h"
#include "../ui/property_inspectors/paint_tools_property_inspector.h"
#include "../nodes/paint_node.h"
bool PaintInspectorPlugin::can_handle(Object *p_object) {
return p_object->is_class("PaintNode");
}
void PaintInspectorPlugin::parse_begin(Object *p_object) {
PaintNode *paint_node = Object::cast_to<PaintNode>(p_object);
PaintProjectPropertyInspector *pc = memnew(PaintProjectPropertyInspector);
pc->set_paint_node(paint_node);
add_custom_control(pc);
if (p_object->is_class("PaintCanvas")) {
PaintToolsPropertyInspector *ptool = memnew(PaintToolsPropertyInspector);
ptool->set_paint_node(paint_node);
add_custom_control(ptool);
}
if (p_object->is_class("PaintProject")) {
PaintProjectToolsPropertyInspector *pct = memnew(PaintProjectToolsPropertyInspector);
pct->set_paint_node(paint_node);
add_custom_control(pct);
}
}
PaintInspectorPlugin::PaintInspectorPlugin() {
}
PaintInspectorPlugin::~PaintInspectorPlugin() {
}
void PaintInspectorPlugin::_bind_methods() {
}