pandemonium_engine/modules/paint/editor/paint_editor_plugin.h

74 lines
3.2 KiB
C++

#ifndef PAINT_EDITOR__PLUGIN_H
#define PAINT_EDITOR__PLUGIN_H
/*************************************************************************/
/* paint_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "editor/editor_plugin.h"
class PaintWindow;
class Texture;
class PaintNode;
class PaintInspectorPlugin;
class PaintEditorPlugin : public EditorPlugin {
GDCLASS(PaintEditorPlugin, EditorPlugin);
public:
void make_visible(const bool visible);
String get_name() const;
void edit(Object *p_object);
bool handles(Object *p_object) const;
void edited_scene_changed();
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
PaintEditorPlugin(EditorNode *p_node);
~PaintEditorPlugin();
EditorNode *editor;
protected:
void on_node_removed(Node *node);
void _notification(int p_what);
static void _bind_methods();
PaintNode *_active_node;
PaintInspectorPlugin *_inspector_plugin;
};
#endif