mirror of
https://github.com/Relintai/pandemonium_engine.git
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190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/*************************************************************************/
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/* bush_prefabs.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "bush_prefabs.h"
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#include "core/string/print_string.h"
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/*
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const list = [
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[ Vector2(0, -1),
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Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
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Vector2(0, 1)
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],
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[Vector2(-1, -1), Vector2(0, -1), Vector2(1, -1),
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Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
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Vector2(-1, 1), Vector2(0, 1), Vector2(1, 1),
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],
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[
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Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
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],
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[ Vector2(0, -1),
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Vector2(0, 0),
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Vector2(0, 1)
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]
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]
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*/
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PoolVector2iArray BrushPrefabs::get_brush(const BrushPrefabs::Type type, int size) {
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PoolVector2iArray pixels;
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if (size < 1) {
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size = 1;
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}
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switch (type) {
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case CIRCLE: {
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size += 1;
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Vector2 center;
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float radius = size / 2.0;
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for (int x = 0; x < size; ++x) {
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for (int y = 0; y < size; ++y) {
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if (Vector2(x - radius, y - radius).length() < size / 3.0) {
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pixels.append(Vector2i(x, y));
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}
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}
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}
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int av = static_cast<int>(size / 2);
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Vector2i avg = Vector2i(av, av);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i p = pixels[i];
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p -= avg;
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pixels.set(i, p);
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}
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} break;
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case RECT: {
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for (int x = 0; x < size; ++x) {
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for (int y = 0; y < size; ++y) {
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pixels.append(Vector2(x, y));
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}
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}
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Vector2i avg;
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i p = pixels[i];
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avg += p;
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}
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avg.x /= pixels.size();
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avg.y /= pixels.size();
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i p = pixels[i];
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p -= avg;
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pixels.set(i, p);
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}
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} break;
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case V_LINE: {
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Vector2i center;
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Vector2i last = center;
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pixels.append(Vector2i());
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for (int i = 0; i < size - 1; ++i) {
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int sig = SGN(last.y);
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if (sig == 0) {
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sig = 1;
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}
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if (last.y < 0) {
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center.y = abs(last.y) * -sig;
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} else {
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center.y = abs(last.y + 1) * -sig;
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}
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last = center;
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pixels.append(center);
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}
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} break;
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case H_LINE: {
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Vector2i center;
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Vector2i last = center;
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pixels.append(Vector2i());
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for (int i = 0; i < size - 1; ++i) {
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int sig = SGN(last.x);
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if (sig == 0) {
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sig = 1;
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}
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if (last.x < 0) {
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center.x = abs(last.x) * -sig;
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} else {
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center.x = abs(last.x + 1) * -sig;
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}
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last = center;
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pixels.append(center);
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}
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} break;
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}
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return pixels;
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}
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BrushPrefabs::BrushPrefabs() {
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}
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BrushPrefabs::~BrushPrefabs() {
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}
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void BrushPrefabs::_bind_methods() {
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}
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